Legion Outlaw Rogue WoW PvP Guide | 7.2.5 Talents

by Bigmoran // July 5, 2017

This guide will cover supplemental information for Outlaw Rogues in Legion. Bear in mind that as the meta develops in the early stages of the season, you can expect to see some changes to the following information. All information from this guide has been provided by Jax (Blizzcon Competitor, 4x Rank 1, 8x Gladiator) & Nahj (5x Rank 1, 9x Gladiator).

Tier 1

As an Outlaw Rogue, one of the best tools at your disposal is the ability to quickly generate combo-points. Doing so allows you to use more finishers, therefore reducing the cooldown of many of your abilities during the True Bearing buff. For these reasons, Quick Draw is the best talent on this tier. Overall this talent makes combo point generation feel much smoother. An alternative talent choice on this tier is Ghostly Strike. This talent gives you more on demand burst damage. While this damage isn’t as consistent, it does make you burstier if that is something you value.

Tier 2

Gap closers are incredibly important in arena as a Rogue. For this reason, Grappling Hook is the strongest talent on this tier. It outperforms the other two talents in its sheer flexibility, acting as both an offensive or defensive mobility CD. You can use this talent to pursue enemy targets or to quickly escape enemy damage.

Tier 3

In almost every single matchup, Deeper Stratagem is the strongest talent. When combined with Curse of the Dreadblades, this talent gives you multiple 6-combo point Run Throughs, representing a lot of burst damage. Moreover, this talent gives you access to a longer duration Between the Eyes and longer lasting Roll the Bones buffs.

Tier 4

Elusiveness is the strongest talent on this tier. Though Feint no longer double dips AoE damage reduction, the talent is still extremely effective at mitigating single target damage. This talent also synergizes well with one of your artifact passives, Deception, which causes Feint to auto activate when using Sprint.

Tier 5

Because Prey on the Weak does not activate from Between the Eyes, it is best to play with Dirty Tricks. This talent gives you smoother openers and makes it significantly easier to Gouge targets throughout the game. An alternative talent choice on this tier is Prey on the Weak. While this talent doesn’t work with Between the Eyes, it does work with Dismantle (even though the tooltip doesn’t say so), meaning you will deal increased damage to Dismantled targets.

Tier 6

Overall your best talent for this tier is Alacrity. This talent is incredibly useful at giving you the most consistent energy and combo point generation over longer games. Unlike the other two talents on this tier, which have positional requirements, this talent gives you the most reliable form of damage increase. Moreover, this talent is essential due to how frequently you will be using Roll the Bones.

Tier 7

In every situation, Marked for Death is the strongest talent on your final tier. This ability gives you on demand, full duration stuns through Between the Eyes. It can also be used to get an instant max combo point Run Through, causing decent burst damage and reducing the CDs on your offensive cooldowns. Alternatively you can play with Death from Above. This spell will give you more burst and will give you a gap closer and a way to immune CC. You might find this incredibly useful against Rogue/Mage for having as much uptime as possible.

Tier 1

If you are not playing as an Orc, Gladiator’s Medallion is the best talent for your first tier. If you are playing Orc, Relentless is a much stronger option. The combination of Relentless and Hardiness gives you a drastic reduction of stun durations. This allows you to have higher uptime against most teams.

Tier 2

Reinforced Armor is the strongest talent on this tier if the enemy team has at least one caster DPS. Because all of your self-healing is based on a percentage of your total health, this talent allows you to have receive more healing from Crimson Vial and gives you more effective HP so long as the enemy team isn’t playing double melee. If the enemy team has at least two melee DPS, then Sparring is a better talent choice as it is better overall for your survivability because it gives you more effective HP.

Tier 3

As of Patch 7.2.5, Maneuverability is the optimal talent choice on this tier. This talent allows gives you on demand mobility, which allows you to connect on targets while conserving your Grappling Hook. Shiv is an alternative talent choice and is the preferred option when you want more control over the enemy team. This talent is good for controlling enemy melee DPS, especially when they are trying to rush down your healer.

Tier 4

Representing an important damage modifier for both you and your partner, Thick as Thieves is the best talent on this tier. This talent represents a lot of damage when paired with your other damage increasing abilities and passives.

Tier 5

Control is King is such an amazing talent for Outlaw Rogues. Not only does this talent represent a significant portion of your energy gains and combo point generation over the game, but it also makes your kill attempts significantly more smooth. Being able to get a stun off on a kill target and not worry about energy levels allows you to have wider windows for kill attempts.

Tier 6

Plunder Armor is the primary talent choice in most matchups. Because of its interaction with your other damage stacking spells, this talent is the best overall for your damage throughput. Dismantle is an alternative talent if you are playing against melee DPS where you will want more control over the matchup. I especially recommend playing this talent with Prey on the Weak if your kill target will be the target you are disarming.

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