Cataclysm Glyphing: Affliction Warlock
February 2, 2011
There are many different glyph combinations that you can choose as an Affliction Warlock. This article will go over the various glyphs and glyph combinations that you should use.
Prime Glyphs add damage or effects to various offensive spells.
[Glyph of Haunt] – Adds an additional 3% bonus DoT damage to targets afflicted with your Haunt spell.
[Glyph of Corruption] – Gives your Corruption spell an additional 4% chance to proc instant Shadow Bolts. This glyph adds a considerable amount of damage and creates more burst opportunities.
[Glyph of Unstable Affliction] – Reduces cast time of your UA by 0.2 seconds. This is a fantastic glyph given the low haste values gear has during this first season of Cataclysm arena.
Other Prime Glyphs
[Glyph of Bane of Agony] – This glyph adds an additional 4 seconds to your Bane of Agony DoT spell. While this is a fairly good glyph, I do not think it is better than any of the Prime Glyphs that I currently use. If I did switch out a glyph for this one, it would be [Glyph of Haunt]. If you find you are having a hard time getting your Haunt spell off, this might be a better glyph option for you.
Major Glyphs offer more choices and combinations than Prime Glyphs. These glyphs tend to change the effects or cooldowns of your utility and survivability spells.
[Glyph of Shadowflame] – Adds a slow effect to your Shadowflame spell. I absolutely love this glyph; it is incredibly valuable against melee classes or cleave teams, and acts as a great peel for teammates. Shadowflame hits everyone in front of the Warlock, allowing you to apply an AoE snare to anyone in front of you. This glyph can help a lot against teams trying to rush your healer down. Ex: Applying a 70% slow to both the Mage and Rogue trying to kill my shaman while he ghost wolfs around the pillar.
[Glyph of Demonic Circle] – Reduces the cooldown of your Demonic Circle: Teleport spell. This is another invaluable glyph. Not only does this make it easier to survive against teams training you, but it makes you a lot more mobile over the course of a game.
[Glyph of Soul Swap] - This glyph is a 100% must-have for all Affliction Warlocks. This is the only glyph that is really not open to debate. With this glyph, your [Soul Swap] becomes one of your best abilities. You can swap full DoTs from one target to another with 2 GCDs (Global Cooldown). When you cast Soul Swap on a target, you will gain a buff that contains all of the DoTs from that target at the time of Soul Swapping. You will now have a buff, lasting 20 seconds, that can be instantly casted on any target. With the glyph, [Soul Swap] has a cooldown of 10 seconds.
Other Major Glyphs
[Glyph of Howl of Terror] – I like to use this Glyph for 2v2, but I don’t think it’s an optimal choice for 3v3. Although this glyph reduces your [Howl of Terror] cooldown by 20%, it isn’t nearly as good as other glyph choices.
[Glyph of Soul Link]- Increases the damage shared with your pet by 5%. I think I would be more interested in this glyph if resilience didn’t scale so well. While the 5% extra mitigation is nice, I believe the Glyph of Demonic Circle is more effective in terms of increasing survivability.
[Glyph of Health Funnel] – Reduces pushback on spells by 100% for your [Health Funnel] spell. This is a must-have glyph.
[Glyph of Curse of Exhaustion] – Adds an additional 5 yard range to your [Curse of Exhaustion] spell. This is a must-have glyph.
[Glyph of Drain Soul] – Doesn’t really help much in arena, but it outperforms the [Glyph of Unending Breath].
That’s it for my Glyph article, I hope you all enjoyed it! If you have any questions, comments, or concerns, please post them below!