Fresh 85, Ideal Gear in Season 9, and Stat management: Death Knight
February 2, 2011
Gearing a fresh 85
One thing to know about me is that I’m all about efficiency and I hate wasting time, so gearing a fresh 85 for me was incredibly straight forward (I also don’t PvE). DK’s can’t arena effectively until we are beefed up with resilience so worrying at all about pve items is a waste of time. When you hit 85 you have 2 options to get ready for arena…
- You can buy the crafted Bloodied blue set, or of course create them yourself if you are a blacksmith, and then get into BG’s and start farming honor. Yes you will still want to farm the blue honor gear from BG’s because they are a good upgrade before getting your Vicious stuff.
- You can sit your happy ass in BG’s until you can buy the full Bloodthirsty set from honor points.
The only logical choice in my mind is to hop into the random BG queues with all your shiny unenchanted/ungemmed green gear and start the terrible, horrible, no good, very long grind for a full blue set of Bloodthirsty.
You can find the Bloodthirsty sets in your factions main cities arena vendor area. Guards can show you where it is.
The other issue you will run into is getting a 2-hander. I would recommend doing some instances at least until you land a semi decent 2-hander. Before patch 4.06 the only helm and shoulder enchants you can get are from rep. The rep grinds you need are Therazane and Wildhammer for alliance or Dragonmaw for Horde. Grab one of these tabards while you do your instancing for the 2-hander.
Now, even though you just hit 85 and have terrible gear you need to make sure you are capping your conquest points every week (they reset on Tuesday). The arena tab tracks your conquest points so you can make sure you don’t miss a week. The cap starts at 0/1343 or something like that. Now if possible it would be great to get on a team and get your rating up a little bit to raise that 1343 cap so you can get an epic 2-hander faster, but don’t waste too much time in there yet. Your time is better spent farming honor until you are full.
Your first purchase with conquest points should be the 2h weapon. At this point you should be full bloodthirsty with full honor offpieces + trinkets + relic. Now you are ready to make a push in arena.
Best gear in season 9
There is no thinking needed on this one. The best gear for DK’s in Season 9 is 100% full pvp gear. No PvE dps upgrade is worth the loss of the resilience on the pvp piece. Resilience is THE best stat for arenas. Period…
Gemming and stat priority
DK’s need to cap melee hit (5%) and spell penetration (195) before anything else. In order to reach the hit cap you will need to play around with reforging some pieces to hit and possibly some hit enchants somewhere. Do NOT waste gemming on hit. Spell Pen cap can be reached by using a +84 Jewelcrafting Gem, a +50 spell pen gem, and the +70 cloak enchant. If you are not a JC you will most likely need to add 2 more +50 spell pen gems to get over the 195 cap.
Since resilience is the best stat for arena I gem resilience in every slot possible. Here is what I recommend…
Red - [Resplendent Ember Topaz]
Yellow – [Mystic Amberjewel]
Blue – [Stormy Ocean Sapphire]
2x – [Mystic Chimera's Eye]
1x – [Stormy Chimera's Eye]
I’ve put the spell pen gems in my gloves and legs. I have ignored the blue slot on belt and put in a +40 resil gem instead because the +10 strength isn’t a huge loss. Outside of the belt I have every other socket bonus.
UPDATE – With the changes to deathstrike and our mobility improvements we can now get away with gemming some more strength. For example, I’ve changed out my 67 resil JC gems for 67 strength. If you aren’t already above 3800 resil I would keep gemming resil.
After melee hit cap, spell pen cap, and gemming appropriately all you need to know is that you should regem to haste wherever possible. In patch 4.06 DK’s mastery has been changed and may be as good as haste. The verdict isn’t out on this yet, but I will most likely be staying with haste because the concept of faster rune regens outweighs the extra damage from mastery.
Let me know if you have any questions/comments.