WoW 7.3.5 PvP 3v3 Arena Tier List **UPDATED JANUARY 25th 2018** | WoW PvP Guide

by Mystic // October 3, 2017

Here you will find a strong representation of the current metagame from a EU point of view. That being said, this view should closely mirror meta games throughout all regions.

This list was generated using a rankings system modified by Rank 1 and Blizzcon players. Contributors to this list include Zunniyaki (Multi Blizzcon competitor/EU Regionals winner), Loony (Blizzcon champion), Joefernandes (Blizzcon champion), Wallirikz, Zeepeye, Mystic and many more.

All specs have been assigned to a tier based on the comps available to them and not necessarily because of their power alone.


The following changes have been applied to the tier list update for patch 7.3.5 on January 25th 2018:

Melee:

  • Frost Death Knights have been moved from S tier to B tier due to the nerfs to their damage.
  • Feral Druids have been moved from A tier to S tier due to the strength of Junglecleave in the current meta.
  • Unholy Death Knights have been moved from B tier to A tier as they have taken the place of Frost Death Knights in the popular comp WW DK.

Ranged:

  • Destruction Warlocks have been moved from S tier to A tier due to the nerfs to their damage.
  • Shadow Priests have been moved from A tier to B tier due to the meta shifting in a direction where players understand how to shut down Shadow Priest damage with well timed interrupts, dispels and line of sight.
  • Fire Mages have been moved from C tier to B tier due to the rise in popularity of some of their best comps.

Healers:

  • Disc Priests have been moved from A tier to S tier due to the strength of Junglecleave and RMP.
  • Holy Paladins have been moved from S tier to A tier as they are weaker then both Resto Shamans and Disc Priests.
  • Holy Priests have been moved from C tier to B tier due to the strength of Junglecleave.


MELEE TIER LIST

S Tier – Dominant

WINDWALKER MONKTOP COMPS:

  • Windwalker Monk + Frost Death Knight + Resto Shaman/Mistweaver Monk/Holy Paladin
  • Windwalker Monk + Affliction/Destruction Warlock + Resto Shaman
  • Windwalker Monk + Arcane Mage + Disc Priest

PROS: Powerful sustained damage against cloth/leather and burst against all classes, mortal strike effect, high mobility, very disruptive

CONS: Sustained damage output very reliant on the armor type of their opponents


FERAL DRUID

TOP COMPS:

  • Junglecleave (Feral Druid + Marksmanship Hunter + Disc Priest/Holy Paladin/Resto Shaman)

PROS: Incredibly powerful offensive CDs, health reduction effect, highly mobile, very tanky while in Bear Form, multiple CC options

CONS: Often out-cleaved by other melee classes


A Tier - Strong

ARMS WARRIOR

TOP COMPS:

  • Arms Warrior + Demonology/Affliction Warlock + Resto Druid/Resto Shaman
  • Thundercleave (Arms Warrior + Elemental Shaman + Resto Druid)
  • Turbocleave (Arms Warrior + Enhancement Shaman + Mistweaver Monk)

PROS: Incredible pressure through raw damage and healing reductions, highly mobile with proper management of mobility CDs

CONS: Often forced to play in defensive stance, still susceptible to swaps while in Battle Stance


HAVOC DEMON HUNTER

TOP COMPS:

  • Havoc Demon Hunter + Balance Druid + Holy Paladin
  • Havoc Demon Hunter + Elemental Shaman + Resto Druid

PROS: Incredible sustained damage while being the most mobile melee class, powerful offensive CDs

CONS: Can die relatively quickly if defensive CDs are mismanaged


RETRIBUTION PALADIN

TOP COMPS:

  • Ret Paladin + Marksmanship Hunter + Resto Shaman/Disc Priest
  • Ret Paladin + Subtlety Rogue + Holy Paladin
  • Ret Paladin + Demonology Warlock + Resto Shaman
  • Ret Paladin + Shadow Priest + Resto Shaman

PROS: Lots of team utility options like Hand of Sanctuary, insane AoE damage and pressure during offensive cooldowns

CONS: Poor mobility, limited options to disrupt enemy casters


UNHOLY DEATH KNIGHT

TOP COMPS:

  • Unholy Death Knight + Windwalker Monk + Resto Shaman/Mistweaver Monk/Holy Paladin

PROS: Great sustained damage, lots of utility, incredibly disruptive, able to deal damage from range, great self healing

CONS: Relatively immobile and forced to play defensive in some matchups


ENHANCEMENT SHAMAN

TOP COMPS:

  • Enhancement Shaman + Windwalker Monk + Holy Paladin/Mistweaver Monk
  • Turbocleave (Enhancement Shaman + Arms Warrior + Mistweaver Monk)

PROS: Great sustained damage, one of the most powerful offensive CDs in arena, offensive dispel

CONS: Very vulnerable while defensive CDs are unavailable, not nearly as mobile as other melee classes


ASSASSINATION ROGUE

TOP COMPS:

  • Assassination Rogue + Affliction Warlock + Resto Shaman
  • Assassination Rogue + Arcane/Fire Mage + Disc Priest

PROS: Powerful damage output, multiple offensive and defensive CDs

CONS: Restricted to melee/caster comps, limited kill options outside of offensive CDs


SUBTLETY ROGUE

TOP COMPS:

  • Subtlety Rogue + Frost Mage + Disc Priest
  • Subtlety Rogue + Affliction/Destruction Warlock + Resto Shaman

PROS: Powerful sustained damage and control, excellent mobility

CONS: Limited kill options against Restoration Shamans and Orc/Relentless teams


B Tier - Good

FROST DEATH KNIGHTTOP COMPS:

  • Frost Death Knight + Windwalker Monk + Resto Shaman/Mistweaver Monk/Holy Paladin

PROS: Powerful sustained and burst damage, very disruptive

CONS: Must manage runes to properly balance self-healing and damage output, relatively immobile, easily trainable


FURY WARRIOR

TOP COMPS:

  • Fury Warrior + Outlaw Rogue + Mistweaver Monk/Resto Shaman
  • Fury Warrior + Windwalker Monk + Resto Shaman

PROS: Incredibly durable through self-healing, great damage and mobility, insane burst during CDs

CONS: No Mortal Strike effect limits comp options


C Tier - Average

SURVIVAL HUNTERTOP COMPS:

  • Thugcleave (Sub Rogue + Survival Hunter + Disc Priest)

PROS: Great sustained damage, mortal strike effect, lots of control options, high health pool

CONS: Incredibly reliant on partners to land CC, limited comp options


OUTLAW ROGUETOP COMPS:

  • Outlaw Rogue + Fury Warrior + Mistweaver Monk/Resto Shaman
  • Outlaw Rogue + Windwalker Monk + Resto Shaman

PROS: Lots of control, high burst damage during cooldown

CONS: Low sustained damage outside of CDs, reliant on proper buff setups


D Tier – Bad

None


RANGED TIER LIST

S Tier – Dominant

ELEMENTAL SHAMAN

TOP COMPS:

  • LSD (Elemental Shaman + Demonology Warlock + Resto Druid)
  • Elemental Shaman + Balance Druid + Resto Shaman/Holy Paladin/Resto Druid

PROS: Decent damage output and burst, relatively tanky though kiting and self-healing

CONS: Very weak CC options, easy to die if you don’t play correctly


ARCANE MAGE

TOP COMPS:

  • Arcane Mage + Windwalker Monk + Disc Priest
  • RMP/RMPala (Arcane Mage + Sub Rogue + Disc Priest)

PROS: Very high sustained and burst damage, excellent mobility

CONS: Relatively weak survivability compared to Fire/Frost, vulnerable to chain interrupts due to having only one spell school


A Tier - Strong

BALANCE DRUID

TOP COMPS:

  • Balance Druid + Elemental Shaman + Holy Paladin/Resto Druid/Resto Shaman

PROS: Relatively tanky with proper talent choices, lots of CC options, powerful offensive CDs, flexibility to chose between AoE and single target damage

CONS: Forced to sit in Bear Form in some setups, which dramatically reduces their offensive effectiveness


FROST MAGE

TOP COMPS:

  • Frost Mage + Sub Rogue + Disc Priest

PROS: Spammable CC, lots of control in the form of roots and snares, insane burst damage with artifact ability, lots of offensive options

CONS: Struggles against Demon Hunters and Windwalkers because of their mobility, some problems against MM Hunter cleaves due to raw damage


MARKSMANSHIP HUNTERTOP COMPS:

  • Junglecleave (Marksmanship Hunter, Feral Druid, Disc Priest)
  • Marksmanship Hunter + Ret Paladin + Resto Shaman/Holy Priest

PROS: Insane burst damage paired with good control over enemy healers, good survivability CDs

CONS: Limited comp options, easily line of sighted


AFFLICTION WARLOCKTOP COMPS:

  • WLS (Affliction Warlock + Arms Warrior + Resto Shaman)
  • WWLS (Affliction Warlock + Windwalker Monk + Resto Shaman)
  • WWLS (Affliction Warlock + Sub/Assa Rogue + Resto Shaman)

PROS: Offers control against enemy casters, works well in AoE damage comps, team utility through gateway

CONS: Low damage output in current patch, easily trained down by melee cleaves


DEMONOLOGY WARLOCK

TOP COMPS:

  • LSD (Demonology Warlock + Elemental Shaman + Resto Druid)

PROS: Incredibly tanky, especially against melee cleaves, good damage against melee, high burst through artifact weapon

CONS: Overall damage is slightly too low to be competitive


DESTRUCTION WARLOCK

TOP COMPS:

  • Destruction Warlock + Windwalker Monk + Resto Shaman
  • Destruction Warlock + Shadow Priest + Resto Shaman

PROS: Insanely high burst potential

CONS: Easily locked down by melee, very vulnerable without Restoration Shaman heals


B Tier - Good

SHADOW PRIEST

TOP COMPS:

  • Shadow Priest + Destruction Warlock + Resto Shaman
  • Shadow Priest + Retribution Paladin + Resto Shaman

PROS: Good survivability through self-healing and passive damage reduction, huge damage potential if allowed to freecast, multiple cross CC options

CONS: Easily shut down by melee, relatively immobile


FIRE MAGETOP COMPS:

  • RMP (Fire Mage + Sub/Assa Rogue + Disc Priest)
  • WWMP (Fire Mage + Windwalker Monk + Disc Priest)

PROS: Good sustained damage and CC, excellent survivability tools

CONS: Lackluster damage in current patch, very limited comp options outside of Fire/Assassination Rogue, struggle to create pressure against Restoration Shaman teams


C Tier - Average

None


D Tier - Bad

BEAST MASTERY HUNTER

TOP COMPS:

  • Junglecleave (Beast Mastery Hunter + Feral Druid + Disc Priest)

PROS: Decent burst during offensive CDs

CONS: Lack of passive survivability due to nerfs to armor and dodge on stat template, limited CC options


HEALER TIER LIST

S Tier – Dominant

DISCIPLINE PRIEST

TOP COMPS:

  • RMP (Disc Priest + Sub Rogue + Frost Mage)
  • Junglecleave (Disc Priest + Feral Druid + Marksmanship Hunter)

PROS: Insane damage output, crowd control options, offensive dispel

CONS: Weak mana pool, especially while using offensive dispel frequently


RESTORATION SHAMANTOP COMPS:

  • Resto Shaman + Windwalker Monk + Unholy Death Knight
  • Resto Shaman + Affliction/Destruction Warlock + Windwalker Monk
  • Resto Shaman + Affliction Warlock + Arms Warrior
  • Resto Shaman + Affliction Warlock + Sub/Assa Rogue
  • Resto Shaman + Marksmanship Hunter + Ret Paladin

PROS: Offer player damage reduction through Earth Shield, lots of recovery mechanics and defensive CDs, high pressure through Purges, good survivability

CONS: Struggle to keep mana high in longer games


A Tier - Strong

HOLY PALADIN

TOP COMPS:

  • Holy Paladin + Balance Druid + Elemental Shaman
  • Holy Paladin + Ret Paladin + Sub Rogue

PROS: Lots of cooldown options for themselves and their team, ability to play offensive with their team

CONS: Mana issues in most games, overly reliable on CDs to have good healing throughput, vulnerable to CC


RESTORATION DRUID

TOP COMPS:

  • LSD (Resto Druid + Elemental Shaman + Demonology Warlock)
  • Thundercleave (Resto Druid + Elemental Shaman + Arms Warrior)
  • Resto Druid + Arcane Mage + Windwalker Monk

PROS: Able to avoid enemy CC through mobility and shapeshifting, offers lots of control over enemy teams

CONS: Limited catch-up mechanics that other healers have, vulnerable to swaps and spread pressure


MISTWEAVER MONK

TOP COMPS:

  • Mistweaver Monk + Windwalker Monk + Unholy Death Knight
  • Turbocleave (Mistweaver Monk + Arms Warrior + Enhancement Shaman)

PROS: Powerful healing throughput, highly mobile, decent CC options, offensive pressure while playing Way of the Crane

CONS: Can be swapped in stuns


B Tier - Good

HOLY PRIEST

TOP COMPS:

  • Junglecleave (Holy Priest + Feral Druid + Marksmanship Hunter)

PROS: High healing thoughput with a huge mana pool to work with, ability to avoid CC though Holy Ward and Fade, good against teams with telegraphed CC setups, powerful defensive CDs

CONS: Relatively limited comp options, vulnerable to getting their important auras dispelled


C Tier - Average

None


D Tier - Bad

None


COMP TIER LIST

S Tier – Dominant

WW MagePROS: Great kill potential, capable of killing healers

CONS: Poor sustained damage, will lose most games if you’re unable to score a kill early on


RMPPROS: Lots of control, very high burst damage and potential for sustained damage

CONS: Difficult to play at the highest level, usually needs to executes goes well in order to win games, struggles against windwalker dk


LSDPROS: Lots of consistent damage from the elemental shaman coupled with the offensive cooldowns of the elemental shaman and demonology warlock put together allow for insane kill potential

CONS: Has a very bad match up against RMP


JunglecleavePROS: Great crowd control for healers, good pick for playing against [resto druid] cleaves in the current meta, incredibly high damage with offensive cooldowns

CONS: Eventually loses most match ups because the disc priest will fall behind on healing, forced to score kills relatively quickly, very reliant on [long cooldown] offensive cooldowns to score kills


A Tier – Strong

WW DK

BEST HEALER:

  1. Resto Shaman
  2. Mistweaver Monk
  3. Holy Paladin

PROS: Very disruptive with ranged crowd control and interrupts, relatively tanky, high sustained damage, high burst potential

CONS: Potential to be out-cleaved as you do less damage then other cleaves, forced to pressure healers against other cleaves


ThundercleavePROS: Solid and tanky comp that can win most games by outlasting your opponents, great synergy between all three classes

CONS: Has a very bad match up against RMP


Boomkin ElePROS: Lots of crowd control, very tanky, high damage output

CONS: Struggles against most warlock comps


DH Boomkin PaladinPROS: Insane burst potential coupled with great instant crowd control, relatively tanky

CONS: Can easily lose to comps that can set up kills in stuns


TurbocleavePROS: Insane kill potential with the amount of burst this comp has, low effort comp that can be successful without too much co-ordination

CONS: Has an incredibly poor match up against RMP and Warrior Demon Hunter and some double caster comps


WW EnhPROS: Probably the highest burst potential in the game, opposing teams are forced to react very quickly to your damage

CONS: Sustained damage isn’t too high, will get out damaged by most other comps, forced to avoid a lot of damage and do effective goes or you will lose to damage


WLSPROS: Very tanky comp with a high sustained damage, able to output a ton of pressure due to mortal strike, does well against some melee/caster and double caster comps

CONS: Weak to some melee cleaves


RLSPROS: One of the highest spread pressure comps in the game, very easy to win if you’re able to generate momentum and be ahead of the opposing team

CONS: Forced to deal a ton of damage in order to win games, can struggle against some holy paladin comps


RLSPROS: Affliction version is very slippery and hard to kill as all three players can kite, destruction version offers insane kill potential

CONS: Very poor match up against opposing warlock teams and some cleaves


Ret HunterPROS: Beats almost every melee cleave, very high sustained and burst damage, lots of crowd control for healers

CONS: Does very badly against some double casters comps


Ret RoguePROS: Ridiculous pressure with offensive cooldowns in the opener, can very easily score kills during the ret paladins crusade

CONS: Generally loses if you don’t win in the first minute of the game


Ret RoguePROS: Insane spread pressure and huge kill potential with offensive cooldowns

CONS: Struggles against some holy paladin melee cleaves and double caster comps


B Tier - Good

DH WarPROS: High sustained damage, potential to outcleave enemy teams because of mortal strike

CONS: Not as tanky as other cleaves, very vulnerable against rogue mage priest and other comps that can kill the demon hunter in stuns


DH ElePROS: Great longevity vs. some comps and great consistent pressure

CONS: Vulnerable against teams that can set up well coordinated kill attempts in stuns


Ele RoguePROS: Insane burst and great crowd control

CONS: Very fragile if you’re unable to execute your “goes” correctly, you will lose on damage and can’t out dampen enemy teams


RetLS

PROS: Beats most cleaves, great sustained and spread pressure

CONS: Can lose to most caster comps due to the rets poor mobility, very bad against elemental shamans


Ret SP

PROS: Beats most cleaves, great sustained and spread pressure

CONS: Can lose to most caster comps due to the rets poor mobility, bad against elemental shamans


ShadowplayPROS: Very high spread pressure and overall damage if allowed to free cast

CONS: Opposing teams can easily shut down or avoid your damage


Boomkin SPPROS: Incredibly high damage, capable of rotting an entire team, can outlast and oom most teams

CONS: Good teams can outlast the shadow priest by lining them or shutting them down with crowd control, interrupts and dispels


Rogue BoomkinPROS: Lots of control, very high burst damage

CONS: Can be dampened by cleaves and lose on mana, forced to execute goes well in order to win games before passively losing to mana in dampening


ThugcleavePROS: Great crowd control for healers, not as reliant on offensive cooldowns to score kills, ability to spread pressure by swapping on healers between the traps on them

CONS: Eventually loses most match ups because the disc priest will fall behind on healing, forced to score kills relatively quickly


Fire FMPalaPROS: Great healer control, high sustained damage

CONS: Can be killed easily when you run out of defensive cooldowns


C Tier - Average

SHADOWCLEAVEPROS: Absurdly high damage with offensive cooldowns, able to heavily counter pressure any cleaves that would normally beat destruction warlocks due to the high frost dk damage

CONS: Doesn’t have the best match up against opposing affliction warlocks


DH DKPROS: Very disruptive with ranged crowd control and interrupts, relatively tanky, high sustained damage, high burst potential

CONS: Can’t win games by just cleaving, forced to swap targets and create pressure because you don’t have mortal strike


TSG

BEST HEALER:

  1. Holy Paladin
  2. Mistweaver Monk
  3. Resto Shaman
  4. Resto Druid

PROS: Very tanky, high sustained damage, best comp for winning by just cleaving due to mortal strike

CONS: Has a difficult match up against a well played Sub RMP


Fire WMPalaPROS: Great healer control, relatively high sustained damage

CONS: Can be killed easily when you run out of defensive cooldowns


Outlaw FuryPROS: Underestimated comp that can very easily score surprise kills due to how high your burst damage, both melee are able to kite opposing teams very easily to avoid damage

CONS: Low sustained damage, will get outlasted by almost every comp and automatically lose if you can’t score a kill early on, relies entirely on fury warrior offensive cds to score kills


Fury WWPROS: Underestimated comp that can very easily score surprise kills due to how high your burst damage, both melee are able to kite opposing teams very easily to avoid damage

CONS: Low sustained damage, will get outlasted by almost every comp and automatically lose if you can’t score a kill early on, relies entirely on fury warrior offensive cds to score kills


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