Patch 7.3.5 Retribution Paladin PvP Guide: Talents, Damage, Advanced Tips, Playstyle, Best Comps, Macros, Addons...

by Mystic // March 28, 2018

SECTIONS

  1. STANDARD TALENTS
  2. HONOR TALENTS
  3. COMMON TALENT BUILDS
  4. UNCOMMON TALENT BUILDS
  5. RARE TALENT BUILDS
  6. HOW TO DEAL DAMAGE
  7. ADVANCED TIPS
  8. PLAYSTYLE
  9. BEST 2v2 COMPS
  10. BEST 3v3 COMPS
  11. MACROS
  12. ADDONS
  13. GEAR, STATS, GEMS, ENCHANTS AND CONSUMABLES

STANDARD TALENTS

HONOR TALENTS

COMMON TALENT BUILDS

When you want to be able to overwhelm your opponents with as much burst as possible – Crusade dramatically increases the strength of your Avenging Wrath and Hammer of Reckoning allows you to extend the duration of your 15 stack Crusade


CrusadeHammer of Reckoning

When you want to be able to frequently stun members of the opposite team while also increasing your overall consistent and cleave damage – Divine Purpose allows for frequent uses of finishers to reset the cooldown of your Hammer of Justice when spec’d into Fist of Justice and Lawbringer increases your overall spread pressure – commonly used when playing comps like ret sp or ret lock

UNCOMMON TALENT BUILDS

Crusade

Repentance should be used on Mistweaver Monks when they use Way of the Crane. Repentance pairs well with Crusade as the increased haste can make it easy to cast.


Jurisdiction

Jurisdiction can be used when you want to be able to easily land stuns on healers and don’t need the slow from Law and Order


CrusadeJustificar's Vengeance

If the enemy team has no physical dps you can spec into Justicar’s Vengeance and use it with every Divine Purpose proc


CrusadeJustificar's Vengeance

If the enemy team has no physical dps you can spec into Justicar’s Vengeance and use it to quickly stack your Crusade to 15

RARE TALENT BUILDS

Execution SentenceGreater Judgement

Execution Sentence and Greater Judgment pair well if you’re tunneling an arcane mage or elemental shaman all game


Divine Hammer

Divine Hammer can be used if you’re able to hit three players at once and won’t break crowd control


Word of Glory

If the enemy team has no physical dps you can spec into Word of Glory for more off-healing


Cavalier

If you intend to rush down the enemy team and score a fast kill you can spec into Cavalier and use your Divine Shield offensively to try and score a kill


Justicar's Vengeance

Vengeance Aura can be taken when you don’t need the dispel from Blessing of Sanctuary or if you and your team want to increase your overall damage – pairs well with Crusade

HOW TO DEAL DAMAGE

Video Guide: Retribution Paladin Damage Guide | WoW PvP Guide

SIMPLE

  1. Build holy power with zeal and blade of justice
  2. Apply judgment to increase the damage of your holy power finishers
  3. Use templar’s verdict for single target or divine storm for cleave damage while the judgment debuff is active on your target


OPENER

  1. Blade of Justice
  2. Zeal
  3. Judgment
  4. Crusade + Templar’s Verdict
  5. Wake of Ashes
  6. Templar’s Verdict
  7. Blade of Justice
  8. Templar’s Verdict
  9. Continue to build and use holy power
  10. Use Hammer of Reckoning to extend the duration of your 15 stack Crusade when Crusade is about to expire

ADVANCED TIPS

USING JUDGMENT

  • Get 3+ holy power before using judgment so that you can use at least two finishers (templar’s verdict/divine storm) while your judgment debuff is up on your target
  • Remember that judgment will break crowd control if used on a target next to an enemy player sitting in crowd control so try to time your use around this accordingly


EXTENDING CRUSADE

  • Ensure you have blessing of kings on a target that’s taking damage at the start of the game so that you can build hammer of reckoning stacks in order to extend the duration of your 15 stack crusade
  • Use Hammer of Reckoning to extend the duration of your 15 stack Crusade when Crusade is about to expire


USING WAKE OF ASHES

  • Use wake of ashes after generating a few stacks of crusade
  • You can save your wake of ashes instead of using it for damage to stun demons – this is especially useful against a warlocks infernals and a demo warlocks fel lord

PLAYSTYLE

GENERAL

  • Build crusade stacks early
  • Focus on dealing as much damage as possible by maximizing your up time with the correct target selection – avoid being kited and just hit what you can


CROWD CONTROL

  • Use your hammer of justice in one of three ways
    • Stun a dps while your teammate cc’s the healer
    • Follow up cc on the healer with your stun
    • Initiate the crowd control on the healer with your stun


TARGET SELECTION

Video Guide: Retribution Paladin Targeting, Swapping And Stunning | WoW PvP Guide

  • Start by attacking the least mobile and most vulnerable target
    • Good targets can be ret paladins, death knights, enhancement shamans, shadow priests, destruction warlocks, balance druids etc.
  • Swap around based on defensive cooldown usage – avoid hitting into defensive cooldowns
  • Consider making swaps to healers with your stun


DEFENSIVE PLAY

Video Guide: Retribution Paladin Defensive Play | WoW PvP Guide

  • Focus on saving your PvP trinket (and human racial) to get your healer out of crowd control with blessing of sanctuary
  • Don’t overcommit on using your blessing of freedom + divine steed offensively as you can easily keep yourself alive at vital times with this combo
  • Avoid overextending when you run out of mobility to prevent yourself being stuck in the middle of the map and unable to retreat to a pillar
  • Utilize the slow from your blade of justice (when spec’d into law and order) and hand of hindrance along with your blessing of freedom to help you and your teammates effectively kite opposing dps


GENERAL STRATEGY

Video Guide: Setting up kills vs Lock Shaman teams | WoW PvP Guide

  1. Generate stacks of crusade on a dps and have your teammates crowd control the healer (i.e. hunter freezing trap).
  2. Swap to the healer out of the crowd control with your stun on the healer to force their trinket
  3. Swap back onto a dps and have your teammates crowd control the healer again when their crowd control is ready
  4. Use hammer of reckoning to extend the duration of your crusade
  5. Swap back to the healer out of the crowd control with your stun on the healer to try and score a kill

BEST 2v2 COMPS

RET DISC

RET SHAMAN

  • Resto Shaman purge when spec’d into electrocute can output a ton of pressure
  • Versatile comp that can be played both extremely offensively and defensively

BEST 3v3 COMPS

RET HUNTER PRIEST/SHAMAN

  • Crusade + Hammer of Reckoning
  • Mix of aggressive and defensive playstyle
  • Very fast paced comps
  • Capable of quickly switching around with effective crowd control


RET SP SHAMAN

  • Divine Purpose + Lawbringer
  • Relatively defensive playstyle
  • Focuses on slowly ramping up damage
  • Very good at killing healers with a crowd control chain


RET WARRIOR SHAMAN

  • Crusade + Hammer of Reckoning
  • Extremely offensive playstyle
  • Should be played in a very aggressive manner with an aim to end games quickly
  • Excellent at tunneling healers

MACROS

/cast [talent:3/3] Blinding Light;[talent:3/2,target=focus, exists] [] Repentance

/cast [talent:5/1] Justicar’s Vengeance;[talent:5/2] Eye for an Eye;[talent[5/3] Word of Glory

/cast [talent:1/2] Execution Sentence;[talent:1/3] Consecration

/cast [target=focus] Hand of Hindrance

/cast [target=focus] Rebuke

/cast [target=focus] Hammer of Justice

/cast [target=party1/2] Cleanse Toxins

/cast [target=party1/2] Flash of Light

/cast [target=party1/2] Blessing of Freedom

/cast [target=party1/2] Blessing of Protection

/cast [target=party1/2] Blessing of Sanctuary

/cast [target=arena1/2/3] Hammer of Justice

/cast [target=arena1/2/3] Repentance

ADDONS

Video Guide: User Interface Guide | UI Guide for EVERY Class

AdiButtonAuras – useful to display auras inside of abilities on your action bar
BigDebuffs – makes it easier to see when your teammates are crowd controlled
Gladius – bigger arena frames with included DR tracker
OmniBar – tracks interrupts and important offensive/defensive cooldowns
SortGroup – allows you to sort your raid frame by group order for use of party1/2 macros
WeakAuras2 – useful for tracking things like the duration of crusade in the middle of your screen

GEAR, STATS, GEMS, ENCHANTS AND CONSUMABLES

Stats have no impact in instanced PvP – the only thing that matters is item level.
Gems, Enchants and Consumables do not work in instanced PvP.

WoW 7.3.5 PvP 3v3 Arena Tier List **UPDATED JANUARY 25th 2018** | WoW PvP Guide

by Mystic // October 3, 2017

Here you will find a strong representation of the current metagame from a EU point of view. That being said, this view should closely mirror meta games throughout all regions.

This list was generated using a rankings system modified by Rank 1 and Blizzcon players. Contributors to this list include Zunniyaki (Multi Blizzcon competitor/EU Regionals winner), Loony (Blizzcon champion), Joefernandes (Blizzcon champion), Wallirikz, Zeepeye, Mystic and many more.

All specs have been assigned to a tier based on the comps available to them and not necessarily because of their power alone.


The following changes have been applied to the tier list update for patch 7.3.5 on January 25th 2018:

Melee:

  • Frost Death Knights have been moved from S tier to B tier due to the nerfs to their damage.
  • Feral Druids have been moved from A tier to S tier due to the strength of Junglecleave in the current meta.
  • Unholy Death Knights have been moved from B tier to A tier as they have taken the place of Frost Death Knights in the popular comp WW DK.

Ranged:

  • Destruction Warlocks have been moved from S tier to A tier due to the nerfs to their damage.
  • Shadow Priests have been moved from A tier to B tier due to the meta shifting in a direction where players understand how to shut down Shadow Priest damage with well timed interrupts, dispels and line of sight.
  • Fire Mages have been moved from C tier to B tier due to the rise in popularity of some of their best comps.

Healers:

  • Disc Priests have been moved from A tier to S tier due to the strength of Junglecleave and RMP.
  • Holy Paladins have been moved from S tier to A tier as they are weaker then both Resto Shamans and Disc Priests.
  • Holy Priests have been moved from C tier to B tier due to the strength of Junglecleave.


MELEE TIER LIST

S Tier – Dominant

WINDWALKER MONKTOP COMPS:

  • Windwalker Monk + Frost Death Knight + Resto Shaman/Mistweaver Monk/Holy Paladin
  • Windwalker Monk + Affliction/Destruction Warlock + Resto Shaman
  • Windwalker Monk + Arcane Mage + Disc Priest

PROS: Powerful sustained damage against cloth/leather and burst against all classes, mortal strike effect, high mobility, very disruptive

CONS: Sustained damage output very reliant on the armor type of their opponents


FERAL DRUID

TOP COMPS:

  • Junglecleave (Feral Druid + Marksmanship Hunter + Disc Priest/Holy Paladin/Resto Shaman)

PROS: Incredibly powerful offensive CDs, health reduction effect, highly mobile, very tanky while in Bear Form, multiple CC options

CONS: Often out-cleaved by other melee classes


A Tier - Strong

ARMS WARRIOR

TOP COMPS:

  • Arms Warrior + Demonology/Affliction Warlock + Resto Druid/Resto Shaman
  • Thundercleave (Arms Warrior + Elemental Shaman + Resto Druid)
  • Turbocleave (Arms Warrior + Enhancement Shaman + Mistweaver Monk)

PROS: Incredible pressure through raw damage and healing reductions, highly mobile with proper management of mobility CDs

CONS: Often forced to play in defensive stance, still susceptible to swaps while in Battle Stance


HAVOC DEMON HUNTER

TOP COMPS:

  • Havoc Demon Hunter + Balance Druid + Holy Paladin
  • Havoc Demon Hunter + Elemental Shaman + Resto Druid

PROS: Incredible sustained damage while being the most mobile melee class, powerful offensive CDs

CONS: Can die relatively quickly if defensive CDs are mismanaged


RETRIBUTION PALADIN

TOP COMPS:

  • Ret Paladin + Marksmanship Hunter + Resto Shaman/Disc Priest
  • Ret Paladin + Subtlety Rogue + Holy Paladin
  • Ret Paladin + Demonology Warlock + Resto Shaman
  • Ret Paladin + Shadow Priest + Resto Shaman

PROS: Lots of team utility options like Hand of Sanctuary, insane AoE damage and pressure during offensive cooldowns

CONS: Poor mobility, limited options to disrupt enemy casters


UNHOLY DEATH KNIGHT

TOP COMPS:

  • Unholy Death Knight + Windwalker Monk + Resto Shaman/Mistweaver Monk/Holy Paladin

PROS: Great sustained damage, lots of utility, incredibly disruptive, able to deal damage from range, great self healing

CONS: Relatively immobile and forced to play defensive in some matchups


ENHANCEMENT SHAMAN

TOP COMPS:

  • Enhancement Shaman + Windwalker Monk + Holy Paladin/Mistweaver Monk
  • Turbocleave (Enhancement Shaman + Arms Warrior + Mistweaver Monk)

PROS: Great sustained damage, one of the most powerful offensive CDs in arena, offensive dispel

CONS: Very vulnerable while defensive CDs are unavailable, not nearly as mobile as other melee classes


ASSASSINATION ROGUE

TOP COMPS:

  • Assassination Rogue + Affliction Warlock + Resto Shaman
  • Assassination Rogue + Arcane/Fire Mage + Disc Priest

PROS: Powerful damage output, multiple offensive and defensive CDs

CONS: Restricted to melee/caster comps, limited kill options outside of offensive CDs


SUBTLETY ROGUE

TOP COMPS:

  • Subtlety Rogue + Frost Mage + Disc Priest
  • Subtlety Rogue + Affliction/Destruction Warlock + Resto Shaman

PROS: Powerful sustained damage and control, excellent mobility

CONS: Limited kill options against Restoration Shamans and Orc/Relentless teams


B Tier - Good

FROST DEATH KNIGHTTOP COMPS:

  • Frost Death Knight + Windwalker Monk + Resto Shaman/Mistweaver Monk/Holy Paladin

PROS: Powerful sustained and burst damage, very disruptive

CONS: Must manage runes to properly balance self-healing and damage output, relatively immobile, easily trainable


FURY WARRIOR

TOP COMPS:

  • Fury Warrior + Outlaw Rogue + Mistweaver Monk/Resto Shaman
  • Fury Warrior + Windwalker Monk + Resto Shaman

PROS: Incredibly durable through self-healing, great damage and mobility, insane burst during CDs

CONS: No Mortal Strike effect limits comp options


C Tier - Average

SURVIVAL HUNTERTOP COMPS:

  • Thugcleave (Sub Rogue + Survival Hunter + Disc Priest)

PROS: Great sustained damage, mortal strike effect, lots of control options, high health pool

CONS: Incredibly reliant on partners to land CC, limited comp options


OUTLAW ROGUETOP COMPS:

  • Outlaw Rogue + Fury Warrior + Mistweaver Monk/Resto Shaman
  • Outlaw Rogue + Windwalker Monk + Resto Shaman

PROS: Lots of control, high burst damage during cooldown

CONS: Low sustained damage outside of CDs, reliant on proper buff setups


D Tier – Bad

None


RANGED TIER LIST

S Tier – Dominant

ELEMENTAL SHAMAN

TOP COMPS:

  • LSD (Elemental Shaman + Demonology Warlock + Resto Druid)
  • Elemental Shaman + Balance Druid + Resto Shaman/Holy Paladin/Resto Druid

PROS: Decent damage output and burst, relatively tanky though kiting and self-healing

CONS: Very weak CC options, easy to die if you don’t play correctly


ARCANE MAGE

TOP COMPS:

  • Arcane Mage + Windwalker Monk + Disc Priest
  • RMP/RMPala (Arcane Mage + Sub Rogue + Disc Priest)

PROS: Very high sustained and burst damage, excellent mobility

CONS: Relatively weak survivability compared to Fire/Frost, vulnerable to chain interrupts due to having only one spell school


A Tier - Strong

BALANCE DRUID

TOP COMPS:

  • Balance Druid + Elemental Shaman + Holy Paladin/Resto Druid/Resto Shaman

PROS: Relatively tanky with proper talent choices, lots of CC options, powerful offensive CDs, flexibility to chose between AoE and single target damage

CONS: Forced to sit in Bear Form in some setups, which dramatically reduces their offensive effectiveness


FROST MAGE

TOP COMPS:

  • Frost Mage + Sub Rogue + Disc Priest

PROS: Spammable CC, lots of control in the form of roots and snares, insane burst damage with artifact ability, lots of offensive options

CONS: Struggles against Demon Hunters and Windwalkers because of their mobility, some problems against MM Hunter cleaves due to raw damage


MARKSMANSHIP HUNTERTOP COMPS:

  • Junglecleave (Marksmanship Hunter, Feral Druid, Disc Priest)
  • Marksmanship Hunter + Ret Paladin + Resto Shaman/Holy Priest

PROS: Insane burst damage paired with good control over enemy healers, good survivability CDs

CONS: Limited comp options, easily line of sighted


AFFLICTION WARLOCKTOP COMPS:

  • WLS (Affliction Warlock + Arms Warrior + Resto Shaman)
  • WWLS (Affliction Warlock + Windwalker Monk + Resto Shaman)
  • WWLS (Affliction Warlock + Sub/Assa Rogue + Resto Shaman)

PROS: Offers control against enemy casters, works well in AoE damage comps, team utility through gateway

CONS: Low damage output in current patch, easily trained down by melee cleaves


DEMONOLOGY WARLOCK

TOP COMPS:

  • LSD (Demonology Warlock + Elemental Shaman + Resto Druid)

PROS: Incredibly tanky, especially against melee cleaves, good damage against melee, high burst through artifact weapon

CONS: Overall damage is slightly too low to be competitive


DESTRUCTION WARLOCK

TOP COMPS:

  • Destruction Warlock + Windwalker Monk + Resto Shaman
  • Destruction Warlock + Shadow Priest + Resto Shaman

PROS: Insanely high burst potential

CONS: Easily locked down by melee, very vulnerable without Restoration Shaman heals


B Tier - Good

SHADOW PRIEST

TOP COMPS:

  • Shadow Priest + Destruction Warlock + Resto Shaman
  • Shadow Priest + Retribution Paladin + Resto Shaman

PROS: Good survivability through self-healing and passive damage reduction, huge damage potential if allowed to freecast, multiple cross CC options

CONS: Easily shut down by melee, relatively immobile


FIRE MAGETOP COMPS:

  • RMP (Fire Mage + Sub/Assa Rogue + Disc Priest)
  • WWMP (Fire Mage + Windwalker Monk + Disc Priest)

PROS: Good sustained damage and CC, excellent survivability tools

CONS: Lackluster damage in current patch, very limited comp options outside of Fire/Assassination Rogue, struggle to create pressure against Restoration Shaman teams


C Tier - Average

None


D Tier - Bad

BEAST MASTERY HUNTER

TOP COMPS:

  • Junglecleave (Beast Mastery Hunter + Feral Druid + Disc Priest)

PROS: Decent burst during offensive CDs

CONS: Lack of passive survivability due to nerfs to armor and dodge on stat template, limited CC options


HEALER TIER LIST

S Tier – Dominant

DISCIPLINE PRIEST

TOP COMPS:

  • RMP (Disc Priest + Sub Rogue + Frost Mage)
  • Junglecleave (Disc Priest + Feral Druid + Marksmanship Hunter)

PROS: Insane damage output, crowd control options, offensive dispel

CONS: Weak mana pool, especially while using offensive dispel frequently


RESTORATION SHAMANTOP COMPS:

  • Resto Shaman + Windwalker Monk + Unholy Death Knight
  • Resto Shaman + Affliction/Destruction Warlock + Windwalker Monk
  • Resto Shaman + Affliction Warlock + Arms Warrior
  • Resto Shaman + Affliction Warlock + Sub/Assa Rogue
  • Resto Shaman + Marksmanship Hunter + Ret Paladin

PROS: Offer player damage reduction through Earth Shield, lots of recovery mechanics and defensive CDs, high pressure through Purges, good survivability

CONS: Struggle to keep mana high in longer games


A Tier - Strong

HOLY PALADIN

TOP COMPS:

  • Holy Paladin + Balance Druid + Elemental Shaman
  • Holy Paladin + Ret Paladin + Sub Rogue

PROS: Lots of cooldown options for themselves and their team, ability to play offensive with their team

CONS: Mana issues in most games, overly reliable on CDs to have good healing throughput, vulnerable to CC


RESTORATION DRUID

TOP COMPS:

  • LSD (Resto Druid + Elemental Shaman + Demonology Warlock)
  • Thundercleave (Resto Druid + Elemental Shaman + Arms Warrior)
  • Resto Druid + Arcane Mage + Windwalker Monk

PROS: Able to avoid enemy CC through mobility and shapeshifting, offers lots of control over enemy teams

CONS: Limited catch-up mechanics that other healers have, vulnerable to swaps and spread pressure


MISTWEAVER MONK

TOP COMPS:

  • Mistweaver Monk + Windwalker Monk + Unholy Death Knight
  • Turbocleave (Mistweaver Monk + Arms Warrior + Enhancement Shaman)

PROS: Powerful healing throughput, highly mobile, decent CC options, offensive pressure while playing Way of the Crane

CONS: Can be swapped in stuns


B Tier - Good

HOLY PRIEST

TOP COMPS:

  • Junglecleave (Holy Priest + Feral Druid + Marksmanship Hunter)

PROS: High healing thoughput with a huge mana pool to work with, ability to avoid CC though Holy Ward and Fade, good against teams with telegraphed CC setups, powerful defensive CDs

CONS: Relatively limited comp options, vulnerable to getting their important auras dispelled


C Tier - Average

None


D Tier - Bad

None


COMP TIER LIST

S Tier – Dominant

WW MagePROS: Great kill potential, capable of killing healers

CONS: Poor sustained damage, will lose most games if you’re unable to score a kill early on


RMPPROS: Lots of control, very high burst damage and potential for sustained damage

CONS: Difficult to play at the highest level, usually needs to executes goes well in order to win games, struggles against windwalker dk


LSDPROS: Lots of consistent damage from the elemental shaman coupled with the offensive cooldowns of the elemental shaman and demonology warlock put together allow for insane kill potential

CONS: Has a very bad match up against RMP


JunglecleavePROS: Great crowd control for healers, good pick for playing against [resto druid] cleaves in the current meta, incredibly high damage with offensive cooldowns

CONS: Eventually loses most match ups because the disc priest will fall behind on healing, forced to score kills relatively quickly, very reliant on [long cooldown] offensive cooldowns to score kills


A Tier – Strong

WW DK

BEST HEALER:

  1. Resto Shaman
  2. Mistweaver Monk
  3. Holy Paladin

PROS: Very disruptive with ranged crowd control and interrupts, relatively tanky, high sustained damage, high burst potential

CONS: Potential to be out-cleaved as you do less damage then other cleaves, forced to pressure healers against other cleaves


ThundercleavePROS: Solid and tanky comp that can win most games by outlasting your opponents, great synergy between all three classes

CONS: Has a very bad match up against RMP


Boomkin ElePROS: Lots of crowd control, very tanky, high damage output

CONS: Struggles against most warlock comps


DH Boomkin PaladinPROS: Insane burst potential coupled with great instant crowd control, relatively tanky

CONS: Can easily lose to comps that can set up kills in stuns


TurbocleavePROS: Insane kill potential with the amount of burst this comp has, low effort comp that can be successful without too much co-ordination

CONS: Has an incredibly poor match up against RMP and Warrior Demon Hunter and some double caster comps


WW EnhPROS: Probably the highest burst potential in the game, opposing teams are forced to react very quickly to your damage

CONS: Sustained damage isn’t too high, will get out damaged by most other comps, forced to avoid a lot of damage and do effective goes or you will lose to damage


WLSPROS: Very tanky comp with a high sustained damage, able to output a ton of pressure due to mortal strike, does well against some melee/caster and double caster comps

CONS: Weak to some melee cleaves


RLSPROS: One of the highest spread pressure comps in the game, very easy to win if you’re able to generate momentum and be ahead of the opposing team

CONS: Forced to deal a ton of damage in order to win games, can struggle against some holy paladin comps


RLSPROS: Affliction version is very slippery and hard to kill as all three players can kite, destruction version offers insane kill potential

CONS: Very poor match up against opposing warlock teams and some cleaves


Ret HunterPROS: Beats almost every melee cleave, very high sustained and burst damage, lots of crowd control for healers

CONS: Does very badly against some double casters comps


Ret RoguePROS: Ridiculous pressure with offensive cooldowns in the opener, can very easily score kills during the ret paladins crusade

CONS: Generally loses if you don’t win in the first minute of the game


Ret RoguePROS: Insane spread pressure and huge kill potential with offensive cooldowns

CONS: Struggles against some holy paladin melee cleaves and double caster comps


B Tier - Good

DH WarPROS: High sustained damage, potential to outcleave enemy teams because of mortal strike

CONS: Not as tanky as other cleaves, very vulnerable against rogue mage priest and other comps that can kill the demon hunter in stuns


DH ElePROS: Great longevity vs. some comps and great consistent pressure

CONS: Vulnerable against teams that can set up well coordinated kill attempts in stuns


Ele RoguePROS: Insane burst and great crowd control

CONS: Very fragile if you’re unable to execute your “goes” correctly, you will lose on damage and can’t out dampen enemy teams


RetLS

PROS: Beats most cleaves, great sustained and spread pressure

CONS: Can lose to most caster comps due to the rets poor mobility, very bad against elemental shamans


Ret SP

PROS: Beats most cleaves, great sustained and spread pressure

CONS: Can lose to most caster comps due to the rets poor mobility, bad against elemental shamans


ShadowplayPROS: Very high spread pressure and overall damage if allowed to free cast

CONS: Opposing teams can easily shut down or avoid your damage


Boomkin SPPROS: Incredibly high damage, capable of rotting an entire team, can outlast and oom most teams

CONS: Good teams can outlast the shadow priest by lining them or shutting them down with crowd control, interrupts and dispels


Rogue BoomkinPROS: Lots of control, very high burst damage

CONS: Can be dampened by cleaves and lose on mana, forced to execute goes well in order to win games before passively losing to mana in dampening


ThugcleavePROS: Great crowd control for healers, not as reliant on offensive cooldowns to score kills, ability to spread pressure by swapping on healers between the traps on them

CONS: Eventually loses most match ups because the disc priest will fall behind on healing, forced to score kills relatively quickly


Fire FMPalaPROS: Great healer control, high sustained damage

CONS: Can be killed easily when you run out of defensive cooldowns


C Tier - Average

SHADOWCLEAVEPROS: Absurdly high damage with offensive cooldowns, able to heavily counter pressure any cleaves that would normally beat destruction warlocks due to the high frost dk damage

CONS: Doesn’t have the best match up against opposing affliction warlocks


DH DKPROS: Very disruptive with ranged crowd control and interrupts, relatively tanky, high sustained damage, high burst potential

CONS: Can’t win games by just cleaving, forced to swap targets and create pressure because you don’t have mortal strike


TSG

BEST HEALER:

  1. Holy Paladin
  2. Mistweaver Monk
  3. Resto Shaman
  4. Resto Druid

PROS: Very tanky, high sustained damage, best comp for winning by just cleaving due to mortal strike

CONS: Has a difficult match up against a well played Sub RMP


Fire WMPalaPROS: Great healer control, relatively high sustained damage

CONS: Can be killed easily when you run out of defensive cooldowns


Outlaw FuryPROS: Underestimated comp that can very easily score surprise kills due to how high your burst damage, both melee are able to kite opposing teams very easily to avoid damage

CONS: Low sustained damage, will get outlasted by almost every comp and automatically lose if you can’t score a kill early on, relies entirely on fury warrior offensive cds to score kills


Fury WWPROS: Underestimated comp that can very easily score surprise kills due to how high your burst damage, both melee are able to kite opposing teams very easily to avoid damage

CONS: Low sustained damage, will get outlasted by almost every comp and automatically lose if you can’t score a kill early on, relies entirely on fury warrior offensive cds to score kills


Legion Frost DK WoW PvP Guide | 7.3 Talents

by Bigmoran // October 3, 2017

This guide will cover supplemental information for Frost DK in Legion. Bear in mind that as the meta develops in the early stages of the season, you can expect to see some changes to the following information. All information in this guide has been provided by Cervantes (EU Regionals Qualifier, 5x Rank 1, 7x Gladiator).

Legion Unholy DK WoW PvP Guide | 7.3 Talents

by Bigmoran // October 3, 2017

This guide will cover supplemental information for Unholy DK in Legion. Bear in mind that as the meta develops in the early stages of the season, you can expect to see some changes to the following information. All information in this guide has been provided by Cervantes (EU Regionals Qualifier, 5x Rank 1, 7x Gladiator).

Legion Shadow Priest WoW PvP Guide | 7.3 Talents

by Bigmoran // September 29, 2017

This guide will cover supplemental information for Shadow Priests in Legion. Bear in mind that as the meta develops in the early stages of the season, you can expect to see some changes to the following information. All information in this guide has been provided by Healingstat (Blizzcon Competitor, 5x Rank 1, 8x Gladitor), Zunniyaki (Blizzcon Competitor, 12x Rank 1, 17x Gladiator) & Xot (4x Rank 1).

Legion Retribution Paladin WoW PvP Guide | 7.3 Talents

by Bigmoran // September 29, 2017

This guide will cover supplemental information for Retribution Paladin in Legion. Bear in mind that as the meta develops in the early stages of the season, you can expect to see some changes to the following information. All information in this guide has been provided by Mystic (EU Regionals Qualifier, 7x Rank 1, 10x Gladiator). 

Legion Mistweaver Monk WoW PvP Guide | 7.3 Talents

by Bigmoran // September 29, 2017

This guide will cover supplemental information for Mistweaver Monks in Legion. Bear in mind that as the meta develops in the early stages of the season, you can expect to see some changes to the following information. All information in this guide has been provided by Nepho (4x Rank 1, 6x Gladiator).

Legion Fire Mage WoW PvP Guide | 7.3 Talents

by Bigmoran // September 29, 2017

This guide will cover supplemental information for Fire Mages in Legion. Bear in mind that as the meta develops in the early stages of the season, you can expect to see some changes to the following information. All information in this guide has been provided by Venruki (Blizzcon Champion, 12x Rank 1, 19x Gladiator) and Gelu (7x Rank 1).

Legion Frost Mage WoW PvP Guide | 7.3 Talents

by Bigmoran // September 29, 2017

This guide will cover supplemental information for Frost Mages in Legion. Bear in mind that as the meta develops in the early stages of the season, you can expect to see some changes to the following information. All information in this guide has been provided by Venruki (Blizzcon Champion, 12x Rank 1, 19x Gladiator) and Gelu (7x Rank 1).

Legion Feral Druid WoW PvP Guide | 7.3 Talents

by Bigmoran // September 29, 2017

This guide will cover supplemental information for Feral Druid in Legion. Bear in mind that as the meta develops in the early stages of the season, you can expect to see some changes to the following information. All information in this guide has been provided by Fewen (Blizzcon Competitor, 3x Rank 1, 8x Gladiator) and Virrivadilli (2x Gladiator).

 
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