WoW 7.3 PvP 3v3 Arena Tier List **UPDATED OCTOBER 2017** | WoW PvP Guide

by Mystic // October 3, 2017

Updated to reflect the changes made in the most recent patch.

Here you will find a strong representation of the current metagame from a EU point of view. That being said, this view should closely mirror meta games throughout all regions.

This list was generated using a rankings system modified by Rank 1 and Blizzcon players. Contributors to this list include Zunniyaki (Multi Blizzcon competitor/EU Regionals winner), Loony (Blizzcon champion), Joefernandes (Blizzcon champion), Wallirikz, Zeepeye, Dakkroth, Mystic and many more.

All specs have been assigned to a tier based on the comps available to them and not necessarily because of their power alone.


MELEE TIER LIST

S Tier – Dominant

WINDWALKER MONKTOP COMPS:

  • Windwalker Monk + Frost Death Death Knight + Resto Shaman/Holy Paladin
  • Windwalker Monk + Affliction/Destruction Warlock + Resto Shaman
  • Windwalker Monk + Arcane Mage + Disc Priest

PROS: Powerful sustained damage against cloth/leather and burst against all classes, mortal strike effect, high mobility, very disruptive

CONS: Sustained damage output very reliant on the armor type of their opponents


FROST DEATH KNIGHTTOP COMPS:

  • Frost Death Knight + Windwalker Monk + Holy Paladin/Resto Shaman
  • Shadowcleave (Frost Death Knight + Destruction Warlock + Holy Paladin/Resto Shaman)

PROS: Powerful sustained and burst damage, very disruptive

CONS: Must manage runes to properly balance self-healing and damage output, relatively immobile, easily trainable


A Tier - Strong

ARMS WARRIOR

TOP COMPS:

  • Havoc Demon Hunter + Arms Warrior + Resto Druid
  • Thundercleave (Arms Warrior + Elemental Shaman + Resto Druid)
  • Arms Warrior + Demonology/Affliction Warlock + Resto Druid/Resto Shaman
  • TSG (Arms Warrior + Unholy/Frost Death Knight + Holy Paladin/Mistweaver Monk/Resto Druid/Resto Shaman)

PROS: Incredible pressure through raw damage and healing reductions, highly mobile with proper management of mobility CDs

CONS: Often forced to play in defensive stance, still susceptible to swaps while in Battle Stance


HAVOC DEMON HUNTER

TOP COMPS:

  • Havoc Demon Hunter + Arms Warrior + Resto Druid
  • Double DH (Havoc Demon Hunter + Havoc Demon Hunter + Resto Druid/Resto Shaman)

PROS: Incredible sustained damage while being the most mobile melee class, powerful offensive CDs

CONS: Can die relatively quickly if defensive CDs are mismanaged


RETRIBUTION PALADIN

TOP COMPS:

  • Ret Paladin + Marksmanship Hunter + Resto Shaman
  • Ret Paladin + Subtlety Rogue + Holy Paladin
  • Ret Paladin + Demonology Warlock + Resto Shaman

PROS: Lots of team utility options like Hand of Sanctuary, insane AoE damage and pressure during offensive cooldowns

CONS: Poor mobility, limited options to disrupt enemy casters


FERAL DRUID

TOP COMPS:

  • Junglecleave (Feral Druid + Marksmanship Hunter + Disc Priest/Holy Paladin/Resto Shaman)

PROS: Incredibly powerful offensive CDs, health reduction effect, highly mobile, very tanky while in Bear Form, multiple CC options

CONS: Often out-cleaved by other melee classes


ENHANCEMENT SHAMAN

TOP COMPS:

  • Turbocleave (Enhancement Shaman + Arms Warrior + Holy Paladin/Resto Shaman/Mistweaver Monk)
  • Enhancement Shaman + Windwalker Monk + Holy Paladin
  • Beastcleave (Enhancement Shaman + Marksmanship Hunter + Holy Paladin/Resto Shaman)

PROS: Great sustained damage, one of the most powerful offensive CDs in arena, offensive dispel

CONS: Very vulnerable while defensive CDs are unavailable, not nearly as mobile as other melee classes


ASSASSINATION ROGUE

TOP COMPS:

  • Assassination Rogue + Affliction Warlock + Resto Shaman
  • Assassination Rogue + Arcane/Frost Mage + Disc Priest

PROS: Powerful damage output, multiple offensive and defensive CDs

CONS: Restricted to melee/caster comps, limited kill options outside of offensive CDs


SUBTLETY ROGUETOP COMPS:

  • Subtlety Rogue + Frost Mage + Disc Priest
  • Subtlety Rogue + Balance Druid + Resto Shaman
  • Subtlety Rogue + Elemental Shaman + Disc Priest/Resto Druid

PROS: Powerful sustained damage and control, excellent mobility

CONS: Limited kill options against Restoration Shamans and Orc/Relentless teams


B Tier - Good

UNHOLY DEATH KNIGHT

TOP COMPS:

  • TSG (Unholy Death Knight + Arms Warrior + Resto Druid/Holy Paladin/Resto Shaman)

PROS: Great sustained damage, lots of utility, incredibly disruptive, able to deal damage from range, great self healing

CONS: Relatively immobile and forced to play defensive in some matchups


FURY WARRIOR

TOP COMPS:

  • Fury Warrior, Windwalker Monk, Resto Shaman
  • Fury Warrior, Outlaw Rogue, Mistweaver Monk/Resto Shaman

PROS: Incredibly durable through self-healing, great damage and mobility, insane burst during CDs

CONS: No Mortal Strike effect limits comp options


C Tier - Average

SURVIVAL HUNTERTOP COMPS:

  • Thugcleave (Sub Rogue + Survival Hunter + Disc Priest)

PROS: Great sustained damage, mortal strike effect, lots of control options, high health pool

CONS: Incredibly reliant on partners to land CC, limited comp options

OUTLAW ROGUETOP COMPS:

  • Outlaw Rogue + Fury Warrior + Mistweaver Monk/Resto Shaman
  • Outlaw Rogue + Windwalker Monk + Resto Shaman

PROS: Lots of control, high burst damage during cooldown

CONS: Low sustained damage outside of CDs, reliant on proper buff setups


D Tier – Bad

None


RANGED TIER LIST

S Tier – Dominant

ELEMENTAL SHAMAN

TOP COMPS:

  • Elemental Shaman + Balance Druid + Resto Shaman/Resto Druid
  • LSD (Elemental Shaman + Destruction Warlock/Demonology + Holy Paladin/Resto Druid)
  • Thundercleave (Elemental Shaman + Arms Warrior + Resto Druid/Holy Paladin)

PROS: Decent damage output and burst, relatively tanky though kiting and self-healing

CONS: Very weak CC options, easy to die if you don’t play correctly


DESTRUCTION WARLOCK

TOP COMPS:

  • Destruction Warlock + Windwalker Monk + Resto Shaman
  • Destruction Warlock + Frost Death Knight + Resto Shaman
  • Destruction Warlock + Elemental Shaman + Holy Paladin

PROS: Insanely high burst potential

CONS: Easily locked down by melee, very vulnerable without Restoration Shaman heals


ARCANE MAGE

TOP COMPS:

  • Arcane Mage + Windwalker Monk + Disc Priest/Holy Paladin
  • RMP/RMPala (Arcane Mage + Sub Rogue + Disc Priest/Holy Paladin)

PROS: Very high sustained and burst damage, excellent mobility

CONS: Relatively weak survivability compared to Fire/Frost, vulnerable to chain interrupts due to having only one spell school


A Tier - Strong

BALANCE DRUID

TOP COMPS:

  • Balance Druid + Elemental Shaman + Holy Paladin/Resto Druid/Resto Shaman
  • Balance Druid + Shadow Priest + Resto Shaman
  • Balance Druid + Sub Rogue + Resto Shaman

PROS: Relatively tanky with proper talent choices, lots of CC options, powerful offensive CDs, flexibility to chose between AoE and single target damage

CONS: Forced to sit in Bear Form in some setups, which dramatically reduces their offensive effectiveness


SHADOW PRIEST

TOP COMPS:

  • Shadow Priest + Balance Druid + Resto Shaman
  • Shadow Priest + Destruction Warlock + Resto Shaman

PROS: Good survivability through self-healing and passive damage reduction, huge damage potential if allowed to freecast, multiple cross CC options

CONS: Easily shut down by melee, relatively immobile


FROST MAGE

TOP COMPS:

  • Frost Mage + Sub Rogue + Disc Priest

PROS: Spammable CC, lots of control in the form of roots and snares, insane burst damage with artifact ability, lots of offensive options

CONS: Struggles against Demon Hunters and Windwalkers because of their mobility, some problems against MM Hunter cleaves due to raw damage


MARKSMANSHIP HUNTERTOP COMPS:

  • Junglecleave (Marksmanship Hunter, Feral Druid, Disc Priest/Holy Paladin/Resto Shaman)
  • Marksmanship Hunter + Ret Paladin + Resto Shaman

PROS: Insane burst damage paired with good control over enemy healers, good survivability CDs

CONS: Limited comp options, easily line of sighted


AFFLICTION WARLOCKTOP COMPS:

  • WLX (Affliction Warlock + Arms Warrior + Resto Shaman/Resto Druid)
  • WWLS (Affliction Warlock + Windwalker Monk + Resto Shaman)
  • Shadowcleave (Affliction Warlock + Frost Death Knight + Resto Shaman)

PROS: Offers control against enemy casters, works well in AoE damage comps, team utility through gateway

CONS: Low damage output in current patch, easily trained down by melee cleaves


B Tier - Good

DEMONOLOGY WARLOCK

TOP COMPS:

  • Demonology Warlock + Elemental Shaman + Resto Druid
  • Demonology Warlock + Arms Warrior + Resto Druid/Resto Shaman

PROS: Incredibly tanky, especially against melee cleaves, good damage against melee, high burst through artifact weapon

CONS: Overall damage is slightly too low to be competitive


C Tier - Average

FIRE MAGETOP COMPS:

  • Fire Mage + Arms Warrior + Holy Paladin
  • RMP (Fire Mage + Sub Rogue + Disc Priest)
  • FMP (Fire Mage + Feral Druid + Disc Priest)

PROS: Good sustained damage and CC, excellent survivability tools

CONS: Lackluster damage in current patch, very limited comp options outside of Fire/Assassination Rogue, struggle to create pressure against Restoration Shaman teams

D Tier - Bad

BEAST MASTERY HUNTER

TOP COMPS:

  • Junglecleave (Beast Mastery Hunter + Feral Druid + Disc Priest)

PROS: Decent burst during offensive CDs

CONS: Lack of passive survivability due to nerfs to armor and dodge on stat template, limited CC options


HEALER TIER LIST

S Tier – Dominant

RESTORATION SHAMANTOP COMPS:

  • Resto Shaman + Windwalker Monk + Frost Death Knight
  • Resto Shaman + Windwalker Monk + Destruction Warlock
  • Resto Shaman + Frost Death Knight + Destruction Warlock
  • Resto Shaman + Arms Warrior + Affliction Warlock
  • Resto Shaman + Marksmanship Hunter + Ret Paladin

PROS: Offer player damage reduction through Earth Shield, lots of recovery mechanics and defensive CDs, high pressure through Purges, good survivability

CONS: Struggle to keep mana high in longer games


HOLY PALADIN

TOP COMPS:

  • Shadowcleave (Frost Death Knight + Destruction Warlock + Holy Paladin)
  • WWDK (Holy Paladin + Frost Death Knight + Windwalker Monk)

PROS: Lots of cooldown options for themselves and their team, ability to play offensive with their team

CONS: Mana issues in most games, overly reliable on CDs to have good healing throughput, vulnerable to CC


A Tier - Strong

RESTORATION DRUID

TOP COMPS:

  • LSD (Resto Druid + Elemental Shaman + Demonology Warlock)
  • Thundercleave (Resto Druid + Elemental Shaman + Arms Warrior)
  • Resto Druid + Arms Warrior + Havoc Demon Hunter
  • Resto Druid + Elemental Shaman + Balance Druid
  • WLD (Resto Druid + Demonology/Affliction Warlock + Arms Warrior)

PROS: Able to avoid enemy CC through mobility and shapeshifting, offers lots of control over enemy teams

CONS: Limited catch-up mechanics that other healers have, vulnerable to swaps and spread pressure


DISCIPLINE PRIEST

TOP COMPS:

  • RMP (Disc Priest + Sub Rogue + Frost Mage)
  • Junglecleave (Disc Priest + Feral Druid + Marksmanship Hunter)

PROS: Insane damage output, crowd control options, offensive dispel

CONS: Weak mana pool, especially while using offensive dispel frequently


MISTWEAVER MONK

TOP COMPS:

  • Mistweaver Monk + Windwalker Monk + Frost Death Knight
  • Turbocleave (Mistweaver Monk + Arms Warrior + Enhancement Shaman)
  • TSG (Mistweaver Monk + Arms Warrior + Frost Death Knight)

PROS: Powerful healing throughput, highly mobile, decent CC options, offensive pressure while playing Way of the Crane

CONS: Can be swapped in stuns


B Tier - Good

None


C Tier - Average

HOLY PRIEST

TOP COMPS:

  • WWDK (Holy Priest + Frost Death Knight + Windwalker Monk)
  • Junglecleave (Holy Priest + Feral Druid + Marksmanship Hunter)

PROS: High healing thoughput with a huge mana pool to work with, ability to avoid CC though Holy Ward and Fade, good against teams with telegraphed CC setups, powerful defensive CDs

CONS: Relatively limited comp options, vulnerable to getting their important auras dispelled


D Tier - Bad

None


COMP TIER LIST

S Tier – Dominant

WW DKPROS: Absurdly high damage with offensive cooldowns, able to heavily counter pressure any cleaves that would normally beat destruction warlocks due to the high frost dk damage

CONS: Doesn’t have the best match up against opposing affliction warlocks


WW DK

BEST HEALER:

  1. Resto Shaman
  2. Holy Paladin
  3. Mistweaver Monk
  4. Resto Druid
  5. Holy Priest

PROS: Very disruptive with ranged crowd control and interrupts, relatively tanky, high sustained damage, high burst potential

CONS: Potential to be out-cleaved as you do less damage then other cleaves, forced to pressure healers against other cleaves


RMPPROS: Lots of control, very high burst damage and potential for sustained damage

CONS: Difficult to play at the highest level, usually needs to executes goes well in order to win games, struggles against windwalker dk


A Tier – Strong

LSDPROS: Lots of consistent damage from the elemental shaman coupled with the offensive cooldowns of the elemental shaman and demonology warlock put together allow for insane kill potential

CONS: Has a very bad match up against RMP


ThundercleavePROS: Solid and tanky comp that can win most games by outlasting your opponents, great synergy between all three classes

CONS: Has a very bad match up against RMP


Boomkin ElePROS: Lots of crowd control, very tanky, high damage output

CONS: Struggles against most warlock comps


Boomkin SPPROS: Incredibly high damage, capable of rotting an entire team, can outlast and oom most teams

CONS: Good teams can outlast the shadow priest by lining them or shutting them down with crowd control, interrupts and dispels


DH WarPROS: High sustained damage, potential to outcleave enemy teams because of mortal strike

CONS: Not as tanky as other cleaves, very vulnerable against rogue mage priest and other comps that can kill the demon hunter in stuns


TurbocleavePROS: Insane kill potential with the amount of burst this comp has, low effort comp that can be successful without too much co-ordination

CONS: Has an incredibly poor match up against RMP and Warrior Demon Hunter and some double caster comps


WLXPROS: Very tanky comp with a high sustained damage, able to output a ton of pressure due to mortal strike, does well against some melee/caster and double caster comps

CONS: Weak to some melee cleaves


TSG

BEST HEALER:

  1. Holy Paladin
  2. Mistweaver Monk
  3. Resto Shaman
  4. Resto Druid

PROS: Very tanky, high sustained damage, best comp for winning by just cleaving due to mortal strike

CONS: Has a difficult match up against a well played Sub RMP


RLSPROS: One of the highest spread pressure comps in the game, very easy to win if you’re able to generate momentum and be ahead of the opposing team

CONS: Forced to deal a ton of damage in order to win games, can struggle against some holy paladin comps


WW MagePROS: Great kill potential, capable of killing healers

CONS: Poor sustained damage, will lose most games if you’re unable to score a kill early on


RLSPROS: Affliction version is very slippery and hard to kill as all three players can kite, destruction version offers insane kill potential

CONS: Very poor match up against opposing warlock teams and some cleaves


JunglecleavePROS: Great crowd control for healers, good pick for playing against [resto druid] cleaves in the current meta, incredibly high damage with offensive cooldowns

CONS: Eventually loses most match ups because the disc priest will fall behind on healing, forced to score kills relatively quickly, very reliant on [long cooldown] offensive cooldowns to score kills


Ret HunterPROS: Beats almost every melee cleave, very high sustained and burst damage, lots of crowd control for healers

CONS: Does very badly against some double casters comps


Ret RoguePROS: Ridiculous pressure with offensive cooldowns in the opener, can very easily score kills during the ret paladins crusade

CONS: Generally loses if you don’t win in the first minute of the game


Ret RoguePROS: Insane spread pressure and huge kill potential with offensive cooldowns

CONS: Struggles against some holy paladin melee cleaves and double caster comps


B Tier - Good

DH DKPROS: Very disruptive with ranged crowd control and interrupts, relatively tanky, high sustained damage, high burst potential

CONS: Can’t win games by just cleaving, forced to swap targets and create pressure because you don’t have mortal strike


DH DKPROS: Insane mobility, able to connect to pretty much any target at any point, relatively tanky with double darkness

CONS: Not having mortal strike means you can get out damage by opposing cleaves with mortal strike


Rogue BoomkinPROS: Lots of control, very high burst damage

CONS: Can be dampened by cleaves and lose on mana, forced to execute goes well in order to win games before passively losing to mana in dampening


Ele RoguePROS: Insane burst and great crowd control

CONS: Very fragile if you’re unable to execute your “goes” correctly, you will lose on damage and can’t out dampen enemy teams


WW EnhPROS: Probably the highest burst potential in the game, opposing teams are forced to react very quickly to your damage

CONS: Sustained damage isn’t too high, will get out damaged by most other comps, forced to avoid a lot of damage and do effective goes or you will lose to damage


RetLSPROS: Beats most cleaves, great sustained and spread pressure

CONS: Can lose to most caster comps due to the rets poor mobility, very bad against elemental shamans


ShadowplayPROS: Very high spread pressure and overall damage if allowed to free cast

CONS: Opposing teams can easily shut down or avoid your damage


C Tier - Average

Outlaw FuryPROS: Great healer control, relatively high sustained damage

CONS: Can be killed easily when you run out of defensive cooldowns


Outlaw FuryPROS: Underestimated comp that can very easily score surprise kills due to how high your burst damage, both melee are able to kite opposing teams very easily to avoid damage

CONS: Low sustained damage, will get outlasted by almost every comp and automatically lose if you can’t score a kill early on, relies entirely on fury warrior offensive cds to score kills


Fury WWPROS: Underestimated comp that can very easily score surprise kills due to how high your burst damage, both melee are able to kite opposing teams very easily to avoid damage

CONS: Low sustained damage, will get outlasted by almost every comp and automatically lose if you can’t score a kill early on, relies entirely on fury warrior offensive cds to score kills


ThugcleavePROS: Great crowd control for healers, not as reliant on offensive cooldowns to score kills, ability to spread pressure by swapping on healers between the traps on them

CONS: Eventually loses most match ups because the disc priest will fall behind on healing, forced to score kills relatively quickly


MLXPROS: Very good against double melee comps with a holy paladin

CONS: Has a very poor match up against most other comps


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