WoW 7.3 PvP 3v3 Arena Tier List *UPDATED SEPTEMBER 2017* | WoW PvP Guide

by Mystic // August 7, 2017

***UPDATED SEPTEMBER 2017***

Here you will find a strong representation of the current metagame from a EU point of view. That being said, this view should closely mirror meta games throughout all regions.

This list was generated using a rankings system modified by Rank 1 and Blizzcon players. Contributors to this list include Zunniyaki (Multi Blizzcon competitor/EU Regionals winner), Loony (Blizzcon champion), Joefernandes (Blizzcon champion), Wallirikz, Zeepeye, Dakkroth, Mystic and many more.

All specs have been assigned to a tier based on the comps available to them and not necessarily because of their power alone.


MELEE TIER LIST

S Tier – Dominant

FERAL DRUIDTOP COMPS:

  • Double Feral (Feral Druid + Feral Druid + Holy Paladin)
  • Junglecleave (Feral Druid + Marksmanship Hunter + Disc Priest/Holy Paladin/Resto Shaman)
  • Feral Druid + Shadow Priest + Holy Paladin/Resto Shaman
  • Feral Druid + Windwalker Monk + Holy Paladin
  • Feral Druid + Enhancement/Elemental Shaman + Holy Paladin
  • Feral Druid + Windwalker Monk + Holy Paladin
  • Feral Druid + Frost Death Knight + Holy Paladin

PROS: Incredibly powerful offensive CDs, health reduction effect, highly mobile, very tanky while in Bear Form, multiple CC options
CONS: Often out-cleaved by other melee classes


WINDWALKER MONKTOP COMPS:

  • Windwalker Monk + Affliction/Destruction Warlock + Resto Shaman
  • Windwalker Monk + Frost Death Death Knight + Resto Shaman/Holy Paladin
  • Windwalker Monk + Feral Druid + Holy Paladin

PROS: Powerful sustained damage against cloth/leather and burst against all classes, mortal strike effect, high mobility, very disruptive
CONS: Sustained damage output very reliant on the armor type of their opponents


FROST DEATH KNIGHTTOP COMPS:

  • Frost Death Knight + Windwalker Monk + Holy Paladin/Resto Shaman
  • TSG (Frost Death Knight + Arms Warrior + Resto Druid/Holy Paladin/Resto Shaman)
  • Frost Death Knight + Demon Hunter + Resto Druid
  • Frost Death Knight + Feral Druid + Holy Paladin

PROS: Powerful sustained and burst damage, very disruptive
CONS: Must manage runes to properly balance self-healing and damage output, relatively immobile, easily trainable


HAVOC DEMON HUNTER

TOP COMPS:

  • Havoc Demon Hunter + Arms Warrior + Resto Druid
  • Havoc Demon Hunter + Frost Death Knight + Resto Druid
  • Double DH (Havoc Demon Hunter + Havoc Demon Hunter + Resto Druid/Resto Shaman)

PROS: Incredible sustained damage while being the most mobile melee class, powerful offensive CDs
CONS: Can die relatively quickly if defensive CDs are mismanaged


A Tier - Strong

ARMS WARRIOR

TOP COMPS:

  • Havoc Demon Hunter + Arms Warrior + Resto Druid
  • TSG (Arms Warrior + Unholy/Frost Death Knight + Resto Druid/Holy Paladin/Resto Shaman)
  • Arms Warrior + Demonology Warlock + Resto Druid/Resto Shaman
  • Arms Warrior + Affliction Warlock + Resto Druid/Resto Shaman

PROS: Incredible pressure through raw damage and healing reductions, highly mobile with proper management of mobility CDs

CONS: Often forced to play in defensive stance, still susceptible to swaps while in Battle Stance


RETRIBUTION PALADIN

TOP COMPS:

  • Ret Paladin, Marksmanship Hunter, Resto Shaman
  • Ret Paladin, Assassination Rogue, Resto Shaman
  • Ret Paladin, Demonology Warlock, Resto Shaman

PROS: Lots of team utility options like Hand of Sanctuary, insane AoE damage and pressure during offensive cooldowns
CONS: Poor mobility, limited options to disrupt enemy casters


ASSASSINATION ROGUE

TOP COMPS:

  • Assassination Rogue + Affliction Warlock + Resto Shaman
  • Assassination Rogue + Ret Paladin + Resto Shaman
  • Assassination Rogue + Arcane/Frost Mage + Disc Priest

PROS: Powerful damage output, multiple offensive and defensive CDs
CONS: Restricted to melee/caster comps, limited kill options outside of offensive CDs


SUBTLETY ROGUETOP COMPS:

  • Subtlety Rogue+Frost Mage + Disc Priest
  • Subtlety Rogue + Balance Druid + Resto Shaman
  • Subtlety Rogue + Elemental Shaman + Disc Priest/Resto Druid

PROS: Powerful sustained damage and control, excellent mobility
CONS: Limited kill options against Restoration Shamans and Orc/Relentless teams


B Tier - Good

UNHOLY DEATH KNIGHT

TOP COMPS:

  • TSG (Unholy Death Knight + Arms Warrior + Resto Druid/Holy Paladin/Resto Shaman)

PROS: Great sustained damage, lots of utility, incredibly disruptive, able to deal damage from range, great self healing
CONS: Relatively immobile and forced to play defensive in some matchups


FURY WARRIOR

TOP COMPS:

  • Fury Warrior, Windwalker Monk, Resto Shaman

PROS: Incredibly durable through self-healing, great damage and mobility, insane burst during CDs
CONS: No Mortal Strike effect limits comp options


C Tier - Average

ENHANCEMENT SHAMAN

TOP COMPS:

  • Turbocleave (Enhancement Shaman + Arms Warrior + Holy Paladin/Resto Shaman/Mistweaver Monk)
  • Enhancement Shaman + Feral Druid/Windwalker Monk + Holy Paladin

PROS: Great sustained damage, one of the most powerful offensive CDs in arena, offensive dispel
CONS: Very vulnerable while defensive CDs are unavailable, not nearly as mobile as other melee classes


SURVIVAL HUNTERTOP COMPS:

  • Thugcleave (Sub Rogue + Survival Hunter + Disc Priest)

PROS: Great sustained damage, mortal strike effect, lots of control options, high health pool
CONS: Incredibly reliant on partners to land CC, limited comp options

OUTLAW ROGUETOP COMPS:

  • Outlaw Rogue + Fury Warrior + Mistweaver Monk/Resto Shaman
  • Outlaw Rogue + Windwalker Monk + Resto Shaman

PROS: Lots of control, high burst damage during cooldown
CONS: Low sustained damage outside of CDs, reliant on proper buff setups


D Tier – Bad

None


RANGED TIER LIST

S Tier – Dominant

BALANCE DRUIDTOP COMPS:

  • Balance Druid, Shadow Priest, Resto Shaman
  • Balance Druid, Sub Rogue, Resto Shaman
  • Balance Druid, Elemental Shaman, Holy Paladin/Resto Druid/Resto Shaman

PROS: Relatively tanky with proper talent choices, lots of CC options, powerful offensive CDs, flexibility to chose between AoE and single target damage
CONS: Forced to sit in Bear Form in some setups, which dramatically reduces their offensive effectiveness


SHADOW PRIESTTOP COMPS:

  • Shadow Priest, Balance Druid, Resto Shaman
  • Shadow Priest, Destruction Warlock, Resto Shaman

PROS: Good survivability through self-healing and passive damage reduction, huge damage potential if allowed to freecast, multiple cross CC options
CONS: Easily shut down by melee, relatively immobile


A Tier - Strong

FROST MAGE

TOP COMPS:

  • Frost Mage, Sub Rogue, Disc Priest
  • MLS (Frost Mage, Destruction Warlock, Holy Paladin/Resto Shaman)

PROS: Spammable CC, lots of control in the form of roots and snares, insane burst damage with artifact ability, lots of offensive options
CONS: Struggles against Demon Hunters and Windwalkers because of their mobility, some problems against MM Hunter cleaves due to raw damage


MARKSMANSHIP HUNTERTOP COMPS:

  • Junglecleave (Marksmanship Hunter, Feral Druid, Disc Priest/Holy Paladin/Resto Shaman)
  • Marksmanship Hunter, Ret Paladin, Resto Shaman

PROS: Insane burst damage paired with good control over enemy healers, good survivability CDs
CONS: Limited comp options, easily line of sighted


DEMONOLOGY WARLOCKTOP COMPS:

  • Demonology Warlock + Arms Warrior + Resto Druid/Resto Shaman
  • Demonology Warlock + Elemental Shaman + Resto Druid
  • Demonology Warlock + Ret Paladin + Resto Shaman

PROS: Incredibly tanky, especially against melee cleaves, good damage against melee, high burst through artifact weapon
CONS: Overall damage is slightly too low to be competitive


DESTRUCTION WARLOCK

TOP COMPS:

  • Destruction Warlock, Feral Druid/Windwalker Monk, Resto Shaman
  • Destruction Warlock, Shadow Priest, Resto Shaman
  • Destruction Warlock, Elemental Shaman, Holy Paladin

PROS: Insanely high burst potential

CONS: Easily locked down by melee, very vulnerable without Restoration Shaman heals


AFFLICTION WARLOCKTOP COMPS:

  • WLS (Affliction Warlock + Arms Warrior + Resto Shaman)
  • FLS (Affliction Warlock + Feral Druid + Resto Shaman)
  • WWLS (Affliction Warlock + Windwalker Monk + Resto Shaman)

PROS: Offers control against enemy casters, works well in AoE damage comps, team utility through gateway
CONS: Low damage output in current patch, easily trained down by melee cleaves


B Tier - Good

ARCANE MAGE

TOP COMPS:

  • Arcane Mage + Windwalker Monk + Disc Priest/Holy Paladin
  • Arcane Mage + Feral Druid + Disc Priest/Holy Paladin
  • RMP/RMPala (Arcane Mage + Sub Rogue + Disc Priest/Holy Paladin)

PROS: Very high sustained and burst damage, excellent mobility
CONS: Relatively weak survivability compared to Fire/Frost, vulnerable to chain interrupts due to having only one spell school


ELEMENTAL SHAMAN

TOP COMPS:

  • LSD (Elemental Shaman + Demonology/Destruction Warlock + Resto Druid)
  • Thundercleave (Elemental Shaman + Arms Warrior + Resto Druid/Holy Paladin)
  • Elemental Shaman + Feral Druid + Holy Paladin
  • Elemental Shaman + Sub Rogue + Disc Priest/Resto Druid

PROS: Decent damage output and burst, relatively tanky though kiting and self-healing
CONS: Very weak CC options, easy to die if you don’t play correctly

C Tier - Average

FIRE MAGETOP COMPS:

  • Fire Mage + Feral Druid + Disc Priest/Holy Paladin
  • RMP (Fire Mage + Sub Rogue + Disc Priest)

PROS: Good sustained damage and CC, excellent survivability tools
CONS: Lackluster damage in current patch, very limited comp options outside of Fire/Assassination Rogue, struggle to create pressure against Restoration Shaman teams

D Tier - Bad

BEAST MASTERY HUNTER

TOP COMPS:

  • Junglecleave (Beast Mastery Hunter + Feral Druid + Disc Priest)

PROS: Decent burst during offensive CDs
CONS: Lack of passive survivability due to nerfs to armor and dodge on stat template, limited CC options


HEALER TIER LIST

S Tier – Dominant

RESTORATION SHAMANTOP COMPS:

  • Resto Shaman + Balance Druid + Shadow Priest
  • Resto Shaman + Sub Rogue + Balance Druid
  • Resto Shaman + Windwalker Monk + Frost Death Knight
  • Resto Shaman + Windwalker Monk + Destruction Warlock

PROS: Offer player damage reduction through Earth Shield, lots of recovery mechanics and defensive CDs, high pressure through Purges, good survivability
CONS: Struggle to keep mana high in longer games


HOLY PALADIN

TOP COMPS:

  • Holy Paladin + Feral Druid + Feral Druid
  • TSG (Holy Paladin + Frost Death Knight + Arms Warrior)
  • WWDK (Holy Paladin + Frost Death Knight + Windwalker Monk)
  • Junglecleave (Holy Paladin + Feral Druid + Marksmanship Hunter)
  • Holy Paladin + Feral Druid + Enhancement/Elemental Shaman

PROS: Lots of cooldown options for themselves and their team, ability to play offensive with their team
CONS: Mana issues in most games, overly reliable on CDs to have good healing throughput, vulnerable to CC


A Tier - Strong

RESTORATION DRUID

TOP COMPS:

  • Resto Druid + Arms Warrior + Havoc Demon Hunter
  • Resto Druid + Elemental Shaman + Balance Druid
  • WLD (Resto Druid + Demonology/Affliction Warlock + Arms Warrior)
  • TSG (Resto Druid + Frost/Unholy Death Knight + Arms Warrior)
  • LSD (Resto Druid + Elemental Shaman + Demonology Warlock)

PROS: Able to avoid enemy CC through mobility and shapeshifting, offers lots of control over enemy teams
CONS: Limited catch-up mechanics that other healers have, vulnerable to swaps and spread pressure


DISCIPLINE PRIEST

TOP COMPS:

  • RMP (Disc Priest + Sub Rogue + Frost Mage)
  • Junglecleave (Disc Priest + Feral Druid + Marksmanship Hunter)

PROS: Insane damage output, crowd control options, offensive dispel
CONS: Weak mana pool, especially while using offensive dispel frequently


B Tier - Good

MISTWEAVER MONKTOP COMPS:

  • Turbocleave (Mistweaver Monk + Arms Warrior + Enhancement Shaman)
  • TSG (Mistweaver Monk + Arms Warrior + Frost Death Knight)

PROS: Powerful healing throughput, highly mobile, decent CC options, offensive pressure while playing Way of the Crane
CONS: Can be swapped in stuns


C Tier - Average

HOLY PRIEST

TOP COMPS:

  • WWDK (Holy Priest + Frost Death Knight + Windwalker Monk)
  • Junglecleave (Holy Priest + Feral Druid + Marksmanship Hunter)

PROS: High healing thoughput with a huge mana pool to work with, ability to avoid CC though Holy Ward and Fade, good against teams with telegraphed CC setups, powerful defensive CDs

CONS: Relatively limited comp options, vulnerable to getting their important auras dispelled


D Tier - Bad

None


COMP TIER LIST

S Tier – Dominant

Boomkin SPPROS: Incredibly high damage, capable of rotting an entire team, can outlast and oom most teams
CONS: Good teams can outlast the shadow priest by lining them or shutting them down with crowd control, interrupts and dispels


WWLS (Windwalker Monk + Affliction/Destruction Warlock + Resto Shaman)


A Tier – Strong

WW DK

BEST HEALER:

  1. Resto Shaman
  2. Holy Paladin
  3. Mistweaver Monk
  4. Resto Druid
  5. Holy Priest

PROS: Very disruptive with ranged crowd control and interrupts, relatively tanky, high sustained damage, high burst potential
CONS: Potential to be out-cleaved as you do less damage then other cleaves, forced to pressure healers against other cleaves


TSG

BEST HEALER:

  1. Resto Druid
  2. Holy Paladin
  3. Resto Shaman
  4. Mistweaver Monk

PROS: Very tanky, high sustained damage, best comp for winning by just cleaving due to mortal strike
CONS: Has a difficult match up against a well played Sub RMP


DH War

PROS: High sustained damage, potential to outcleave enemy teams because of mortal strike

CONS: Not as tanky as other cleaves, very vulnerable against rogue mage priest and other comps that can kill the demon hunter in stuns


Double DH (Havoc Demon Hunter + Havoc Demon Hunter + Resto Druid/Resto Shaman)


RMP

PROS: Lots of control, very high burst damage and potential for sustained damage

CONS: Difficult to play at the highest level, usually needs to executes goes well in order to win games, struggles against windwalker dk


Rogue Boomkin

PROS: Lots of control, very high burst damage

CONS: Can be dampened by cleaves and lose on mana, forced to execute goes well in order to win games before passively losing to mana in dampening


Junglecleave

PROS: Great crowd control for healers, good pick for playing against [resto druid] cleaves in the current meta, incredibly high damage with offensive cooldowns
CONS: Eventually loses most match ups because the disc priest will fall behind on healing, forced to score kills relatively quickly, very reliant on [long cooldown] offensive cooldowns to score kills

 

WLX

 

Thundercleave

 

Ret Hunter


Double Feral

 

Feral DK

 

Feral WW

 

FPX

 

B Tier - Good

Feral Enh

 

FLS

 

Feral Ele

 

Boomkin Ele

 

LSD

 

Shadowplay


Turbocleave


Ele Rogue


RLS

 

RetLS

 

Ret Rogue

 

Fury WW

 

DH DK

PROS: Very disruptive with ranged crowd control and interrupts, relatively tanky, high sustained damage, high burst potential
CONS: Can’t win games by just cleaving, forced to swap targets and create pressure because you don’t have mortal strike


C Tier - Average

WW Enh

 

WW Mage

 

Feral Mage

 

MLX

 

Outlaw Fury

 

ThugcleavePROS: Great crowd control for healers, not as reliant on offensive cooldowns to score kills, ability to spread pressure by swapping on healers between the traps on them
CONS: Eventually loses most match ups because the disc priest will fall behind on healing, forced to score kills relatively quickly

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7.2.5 Notes

There has been a dramatic increase in popularity of the Way of the Crane talent. This talent is very similar to Paladin Melee wings and is an essential healing CD for your team.

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