Here you can find the Skill Capped Glossary for general World of Warcraft terminology. This glossary will be kept regularly updated so you’re always up to speed with the latest game changes and terminology. In our articles section you can also find a glossary for in game abilities, World of Warcraft battlegrounds and popular team compositions
Aggro/Aggressive: When a player is using abilities offensively, characterized by liberal cooldown usage.
AoE: Area of effect; the radius in which certain spells effect multiple targets.
Aura Mastery: When a player uses an ability to become immune to interrupt effects.
Blanket: A silence effect that prevents an enemy from using spells.
Burst: Damaging abilities that do high damage.
CC: Crowd control: Abilities that prevent players from using abilities
Chain CC: When multiple abilities are used on a single target to prolong the duration a target is controlled.
Cleave: Refers to a team composition in which damage dealers exclusively deal either physical damage or magic damage.
Combo: Combination (of players or abilities).
Comp: Composition (of players).
Cross CC: When a player or multiple players use more than one ability to control multiple members of the enemy team.
Dispel: Removing a buff or debuff from a target.
Dispel Protection: Adding an additional buff or debuff to a target with the intention of preventing other buffs or debuffs from being dispelled.
DoT: Damage over time.
DR: Diminishing returns; the decrease in duration of crowd control effects (see: http://www.wowwiki.com/Diminishing_returns).
EFC: Enemy flag carrier.
Fake casting: Cancelling a cast to cause an enemy to miss their interrupt.
FC: Flag carrier.
Float: When a player positions themselves in between bases.
Freedom: When a player has an ability that makes them immune to snares and movement impairing effects.
Full: When a CC effect lasts for its maximum duration.
GD: Good duel.
GG: Good game.
Global or GCD: Global cooldown; the cooldown that occurs every time a spell or ability is used.
Globalled: When a player dies very quickly.
HAM: When a player goes offensive or uses major offensive cooldowns.
HoT: Healing over time.
Inc: Incoming; refers to an enemy team pushing towards a node.
Interrupt: a spell which disrupts casting and forces a school lockout.
Juke: When a player cancels a cast, to make another player use an interrupt spell incorrectly.
Kick: Any ability that causes a school lockout when used on a cast.
Kite: When a player keeps themselves at range from a enemy while doing damage to a target.
Late game: The later stages in a PvP match.
LoS: Line of Sight; a positional relationship in which two targets are able to use abilities on one another.
Melee: A player who primarily uses physical damage abilities.
Mongo: When a player uses abilities aggressively.
Node: Refers to bases within battlegrounds (ie, Lumber Mill in Arathi Basin).
One-shot: When a players health pool is diminished very quickly.
Opener: The early stages in a PvP match.
Peeling: When a player uses spells on an enemy target to prevent pressure the enemy player from pressuring a friendly teammate.
Port: When a player instantly changes their position using an ability.
Purge: Any ability that removes buffs from a player.
Range: Distance between players; distance in which spells can be used between players.
Rebuff: Using buff abilities mid combat.
Res: Resurrection; Any ability which brings a player back to life.
Reset: When a team pulls back to its original position to try and refresh the pace of a game.
Root: Any ability which demobilizes a player.
TC: Target caller; The player on the team who calls out which targets to attack.
Train: When one target is attacked for a long period of time.
Trinket: When a player uses their PvP medallion to remove all movement impairing effects and all effects which cause loss of control of their character.
Wall: When a player uses an ability that dramatically reduces their damage taken.
Wizard: A player who primarily uses casted damaging spells.
WP: Well played, a sportsmanlike phrase to use after a game.
Zerg: To play extremely aggressive.