Best Comp for RBGs – Updated for Patch 6.1
It was really early in the expansion when I made my original “best comp” for RBGs guide. Since then the game has changed: class balance is different than what it was during launch, the meta game has shifted dramatically, damage is overall higher, etc. After playing countless RBGs on multiple classes this season, I have reevaluated my original list so that it accurately reflects the current meta. Below is my new list for the ideal RBG comp.
Balance Druid: Although they have taken considerable nerfs to Starfall, Boomkins still remain one of the top RBG specs. Boomkins have the flexibility of choosing between high AoE damage by multidotting with Starfall or causing massive burst damage with instant-cast Starsurges. This class excels on all maps and is an extremely good 1v1 class (making them great at ninjaing bases from a solo defender).
Shadow Priest: Shadow Priests are an untapped resource in RBGs. They provide their team with lots of spread pressure as well as burst damage through Mind Blast and Devouring Plague. Shadow Priests excel in team fights, shutting down enemy healers with their Silence and Psychic Scream. Their primary damaging ability, Cascade, is quite a nuisance–interrupting healers from drinking and breaking rogues out of stealth.
Frost DK (With Blood Offspec): Frost Deathknights provide powerful single target damage. They provide unique utility to each team in the form of Death Grip, allowing them to pull enemies into unfavorable positioning. Moreover, DKs can respec on FC maps to Blood, allowing them to become very tanky flag carriers.
Subtlety Rogue: In my opinion, Rogues are the most essential part of any RBG team. Rogues excel in team fights, controlling the enemy team through Cheap Shots and Kidney Shots. If a Rogue can connect to a target with his team, there is a good chance that target will die or will be forced to use major defensive cooldowns. Lately, Rogues have seen some use as solo defenders on node capture maps. By using Sap on targets that are attempting to capture a base, a solo rogue can delay a node capture for a very long time. Moreover, Rogues are an excellent pair with Balance Druids on FC maps; both classes can stealth behind the enemy team and attempt kills on flag carriers behind enemy lines.
Warlock (Affliction, Destro, or Demonology): Warlocks remain one of the best classes in RBGs. They provide their team with lots of control with their spammable Fear ability. If used effectively on enemy healers, it can set up and secure kills on the enemy team. Affliction Warlocks cause massive AoE pressure, OOMing enemy healers over time. Destruction and Demonology Warlocks cause massive burst damage through Chaos Bolt and Chaos Wave.
Mistweaver Monk: Monks are one of the strongest RBG healers. Their Life Cocoon has a very short cooldown and is extremely powerful at negating enemy kill attempts. Additionally, Monks have lots of mobility–including Tiger’s Lust and Transcendence–making them great healers in movement intensive fights.
Discipline Priest: Disc Priests are also very powerful healers for RBGs. They provide their team with absorption from enemy damage with their Power World: Shield ability. This spell is an excellent way to preemptively reduce damage on their team. Moreover, Disc Priests provide their team with a major defensive cooldown (Pain Suppression) as well as added utility from their Leap of Faith ability.
Hunter: The Hunter class has seen an increase in popularity lately in RBGs. Much of the meta game strategy on Eye of the Storm is focused around the Hunter using their Explosive Trap to knock enemy healers off the map. Hunters are easily one of the best (if not the best) solo base defenders. With their instant cast burst damage, self healing, and Roar of Sacrifice, a single hunter is well equipped to defend a base.
Arms Warrior: Arms Warriors are much like DKs: they are tanky DPS classes that cause massive pressure on the enemy team. Although they don’t have the added utility of Death Grip, Warriors do provide their team with Rallying Cry, which can be a life saver in high pressure situations.
Frost Mage: Mages are a very dynamic class in an RBG setting. With their Water Elemental and Ice Block abilities, they are excellent base defenders. In team fights they offer powerful single target damage. Their sustained damage is quite low, but what they sacrifice in damage they definitely make up for in control with their Counterspell, Deep Freeze, and Polymorph abilities.
Final Verdict for “ideal” comp:
1. Balance Druid
2. Frost DK (with Blood Offspec for WSG and Twin Peaks)
3. Subtlety Rogue
4. Affliction Warlock
5. Shadow Priest x 3
6. Mistweaver Monk
7. Disc Priest
8. Holy Paladin