Patch 7.3.5 Resto Shaman PvP Guide: Talents, Addons...

by Mystic // May 18, 2018

SECTIONS

  1. TALENTS
  2. ADDONS
  3. GEAR, STATS, GEMS, ENCHANTS AND CONSUMABLES

STANDARD TALENTS

HONOR TALENTS

STANDARD BUILD

Torrent and Echo of the Elements make it much easier to heal through high pressure situations and should be your default build in all games that end quickly

“MANA SPEC”

Undulation and Bottomless Depths together make up the “mana spec” – it’s important to play this build if you expect a long game that will go into dampening to avoid going out of mana

LEVEL 45 TALENTS

Lightning Surge Totem can be taken when playing in a comp that doesn’t have access to many stuns and should be used as a follow up to other crowd control to make it easier to land


Earthgrab Totem is a great option both offensively and defensively – you can either use it to help your team stick to their target or you can use it to help your team kite

TIER 1 HONOR TALENTS

Adaptation can be taken over Gladiator’s Medallion when playing as an Orc resto shaman against ret hunter priest/shamanFist of Justice won’t trigger Adaptation because of Hardiness and will instead only trigger on Freezing Trap – just be sure to avoid Psychic Scream when facing ret hunter priest while your Adaptation is ready


Relentless can be taken over Gladiator’s Medallion in most match ups when playing as an Orc resto shaman – just make sure your partners are always able to help peel when you’re swapped to against comps that can 100-0 you with a chain of stuns/silences

TIER 2 HONOR TALENTS

Defender of the Weak is the safest option in this tier and should be used against any comps that can easily deal damage to you – if you expect to be targeted then always play with Defender of the Weak


Vim and Vigor significantly increases your healing output but comes with the risk of being trained – you should play Vim and Vigor in match ups where you need the extra healing output to be able to heal though the damage on your team mates

TIER 5 HONOR TALENTS

Electrocute allows you to assist you team in a very offensive manner by adding damage to your Purge – it’s especially useful against resto druid and disc priest teams and can greatly increase your teams offensive pressure – taking Electrocute over Grounding Totem means that it will be harder for you to avoid crowd control so keep that in mind when making this decision


Grounding Totem is a safe bet against most teams that have magical crowd control – you can use it to reliably avoid crowd control and can even use it to prevent high hitting spells such as Ebonbolt and Chaos Bolt from dealing damage to your team at vital times

UNCOMMON TALENTS

Voodoo Totem can be a viable option in match ups where you cannot reliably Hex the opposing team – it can also be used as a reliable interrupt on important casts like Chaos Bolt with Soul Harvest


Purifying Waters can be taken over Swelling Waves in match ups where you intend to Purge a lot – you should almost always take Purifying Waters with Electrocute


Voodoo Mastery can be taken when playing a comp that relies heavily on your Hex to crowd control opposing healers if you don’t need Electrocute or Grounding Totem – a great example of this would be when playing sub rogue shadow priest resto shaman against non resto druid melee cleaves


Spirit Link can be taken over Earth Shield in very specific match ups where your team intends to all in the opposing team and finish the game quickly – it’s an excellent tool for avoiding crowd control against mages and hunters – a great example of this is when playing windwalker monk death knight resto shaman against jungle

ADDONS

Video Guide: User Interface Guide | UI Guide for EVERY Class

AdiButtonAuras – useful to display auras inside of abilities on your action bar
BigDebuffs – makes it easier to see when your teammates are crowd controlled
Gladius – bigger arena frames with included DR tracker
OmniBar – tracks interrupts and important offensive/defensive cooldowns
SortGroup – allows you to sort your raid frame by group order for use of party1/2 macros

GEAR, STATS, GEMS, ENCHANTS AND CONSUMABLES

Stats have no impact in instanced PvP – the only thing that matters is item level.
Gems, Enchants and Consumables do not work in instanced PvP.

Patch 7.3.5 Windwalker Monk PvP Guide: Talents, Addons...

by Mystic // May 18, 2018

SECTIONS

  1. TALENTS
  2. ADDONS
  3. GEAR, STATS, GEMS, ENCHANTS AND CONSUMABLES

STANDARD TALENTS

HONOR TALENTS

LEVEL 15 TALENTS

Chi Burst and Chi Wave perform similar roles and are equally viable – Eye of the Tiger offers similar dps and is a passive instead of an additional ability

OPTIONAL TALENTS

Serenity can be taken over Whirling Dragon Punch when playing a match up that requires you to deal a ton of burst to be able to win – great examples of this are when facing arcane mages or when playing windwalker monk arcane mage disc priest vs. jungle


Relentless can be taken over Gladiator’s Medallion when playing as an Orc in match ups where you won’t need to use your PvP trinket + Touch of Karma to survive


Ride the Wind can be taken over Disabling Reach in match ups where you need to either help keep your healer alive vs. a melee cleave or you need to help your dps partner with their up time on your kill target


Tigereye Brew can be taken over Heavy-Handed Strikes in match ups where your partners bring the stuns and you want the additional damage against high armor targets – a great example of this is when playing windwalker monk death knight holy paladin and you want to kill a resto druid

ADDONS

Video Guide: User Interface Guide | UI Guide for EVERY Class

AdiButtonAuras – useful to display auras inside of abilities on your action bar
BigDebuffs – makes it easier to see when your teammates are crowd controlled
Gladius – bigger arena frames with included DR tracker
OmniBar – tracks interrupts and important offensive/defensive cooldowns
SortGroup – allows you to sort your raid frame by group order for use of party1/2 macros

GEAR, STATS, GEMS, ENCHANTS AND CONSUMABLES

Stats have no impact in instanced PvP – the only thing that matters is item level.
Gems, Enchants and Consumables do not work in instanced PvP.

Patch 7.3.5 Arms Warrior PvP Guide: Talents, Addons...

by Mystic // May 18, 2018

This guide was produced with Joefernandes who is one of the best warriors in the world and has over 10 rank 1 titles.

SECTIONS

  1. TALENTS
  2. ADDONS
  3. GEAR, STATS, GEMS, ENCHANTS AND CONSUMABLES

STANDARD TALENTS

HONOR TALENTS

LEVEL 30 TALENTS

Shockwave can be taken over Storm Bolt against teams that you can reliably land triple Shockwaves against – usually melee cleaves


Double Time can be taken over Storm Bolt in match ups where you won’t need a stun and instead would like as much up time as possible

TIER 4 HONOR TALENTS

Rage Machine should be taken over Spell Reflection against teams that have no spells you want to reflect


Master and Commander can be taken over Spell Reflection and Rage Machine if you need more frequent access to Commanding Shout to help keep your team alive through kill attempts

TIER 5 HONOR TALENTS

Duel is an excellent talent in this tier and can be used in most match ups to help mitigate the damage of enemy offensive cooldowns


War Banner is a great option against teams that require crowd control on your healer to score kills such as rogue mage priest and jungle

TRAUMA + FERVOR BUILD

Trauma and Fervor of Battle pair well together against unholy death knights and demonology warlocks as you’re able to deal a ton of damage with Whirlwind – it’s worth noting that this build can be played in other match ups to make dealing damage easier but your pressure won’t be as high without Rend and Titanic Might

OPTIONAL TALENTS

Sweeping Strikes can be taken over Dauntless when playing against melee cleaves that will be stacked most of the time


Bounding Stride can be taken over Defensive Stance if you are not being targeted at all and want more mobility – it’s worth noting that it’s almost never worth taking this talent in case you are swapped to


Relentless can be taken over Gladiator’s Medallion when playing as an Orc to significantly reduce the overall amount of time you spend in crowd control – it’s also a great option when playing as a Human against elemental shamans


Death Sentence should be taken over Disarm against all teams without a melee – it can also be taken against teams with a melee if you prefer a more offensive build and don’t want the additional defensive cooldown that Disarm provides


Pain Train can be taken over both Duel and War Banner if you prefer a very aggressive play style and are playing with a dps partner that can greatly benefit from the increased crit chance on their offensive cooldowns

ADDONS

Video Guide: User Interface Guide | UI Guide for EVERY Class

AdiButtonAuras – useful to display auras inside of abilities on your action bar
BigDebuffs – makes it easier to see when your teammates are crowd controlled
Gladius – bigger arena frames with included DR tracker
OmniBar – tracks interrupts and important offensive/defensive cooldowns
SortGroup – allows you to sort your raid frame by group order for use of party1/2 macros
WeakAuras2 – can be useful for tracking Defensive Stance

GEAR, STATS, GEMS, ENCHANTS AND CONSUMABLES

Stats have no impact in instanced PvP – the only thing that matters is item level.
Gems, Enchants and Consumables do not work in instanced PvP.

Patch 7.3.5 Assassination Rogue PvP Guide: Talents, Addons...

by Mystic // May 18, 2018

This guide was produced with Whaazz who is the best rogue in the world and has over 10 rank 1 titles.

SECTIONS

  1. TALENTS
  2. ADDONS
  3. GEAR, STATS, GEMS, ENCHANTS AND CONSUMABLES

STANDARD TALENTS

HONOR TALENTS

LEVEL 75 TALENTS

Prey on the Weak should almost always be taken in 3s to increase your teams kill potential in stuns


Internal Bleeding should almost always be taken in 2s to increase your overall sustained damage

UNCOMMON ARENA BUILDS

Death from Above can be taken when playing a set up based comp like assa rogue arcane mage disc priest vs. ele shamans and arcane mages to increase your up time as you will most likely be training these classes


Relentless is a great option when playing as an Orc against comps that aren’t able to easily 100-0 you in a stun


Flying Daggers can be taken in match ups where the opposing team will be stacked and you want to keep bleeds/poisons up on the entire enemy team – you will generally want to use Fan of Knives as your primary combo point generator in this scenario as it costs less energy than Mutilate


System Shock can be taken in match ups where you want to increase your single target burst damage in exchange for lower spread and sustained damage

OPTIONAL BUILD VS. HOLY PALADINS

Elaborate Planning, Exsanguinate and System Shock can be taken together against holy paladins playing with Avenging Crusader and Cleanse the Weak – this is because you won’t be able to maintain your poisons which will heavily lower your sustained damage – you can instead increase your burst damage in stuns with this build – we mostly recommend taking this build in 2s as you can still play around reliably crowd controlling holy paladins when playing 3s, especially in a comp like assa rogue arcane mage disc priest

ADDONS

Video Guide: User Interface Guide | UI Guide for EVERY Class

AdiButtonAuras – useful to display auras inside of abilities on your action bar
BigDebuffs – makes it easier to see when your teammates are crowd controlled
Gladius – bigger arena frames with included DR tracker
OmniBar – tracks interrupts and important offensive/defensive cooldowns
SortGroup – allows you to sort your raid frame by group order for use of party1/2 macros
WeakAuras2 – can be useful for tracking Feint and Subterfuge

GEAR, STATS, GEMS, ENCHANTS AND CONSUMABLES

Stats have no impact in instanced PvP – the only thing that matters is item level.
Gems, Enchants and Consumables do not work in instanced PvP.

Patch 7.3.5 Marksmanship Hunter PvP Guide: Talents, Addons...

by Mystic // May 18, 2018

This guide was produced with Illustrated who is one of the best hunters in the world and has over 5 rank 1 titles.

SECTIONS

  1. TALENTS
  2. ADDONS
  3. GEAR, STATS, GEMS, ENCHANTS AND CONSUMABLES

STANDARD TALENTS

HONOR TALENTS

COMMON ARENA BUILDS

Binding Shot can be taken over Wyvern Sting when playing against melee cleaves as you’re almost always able to reliably stun both melee together – Wyvern Sting should still be taken against demon hunter melee cleaves in order to reliably crowd control the healer through the demon hunters Reverse MagicBinding Shot can also be taken against teams with a poison dispel on a dps but you can still take Wyvern Sting if you want to use it to crowd control the dps with a poison dispel if their healer can’t dispel poisons (for example using Wyvern Sting on a ret paladin playing with a disc priest or resto shaman) – if teams have both a demon hunter and a poison dispel (for example demon hunter balance druid resto shaman) then you can often default to using Binding Shot


Spider Sting should be taken over Viper Sting against every set up based melee caster team (usually rogue/feral/windwalker + mage/destruction warlock) and every double caster team to either shut down the casters damage during their kill attempt or to disrupt their crowd control (note that you should still take Viper Sting if they are playing with a resto druid because of how powerful Viper Sting is against resto druids) – Spider Sting should also be taken against resto shaman teams that intend to all in with Purge (usually windwalker dk resto shaman) to help shut down their Purge spam

TIER 3 HONOR TALENTS

Dragonscale Armor can be taken over Catlike Reflexes when playing against any combination of shadow priest, affliction warlock and balance druid teams as they primarily deal damage with dots


Survival Tactics can be taken over Catlike Reflexes when playing against sub rogue + frost mage/destruction warlock as you’ll mostly be dying in stuns which makes Catlike Reflexes worthless and being able to Feign Death an incoming Ebonbolt or even PvP trinket + Feign Death is a great way to survive at times

UNCOMMON ARENA BUILDS

Relentless can be taken when playing as an Orc in match ups where you won’t need your PvP trinket + Aspect of the Turtle to survive a kill attempt


T.N.T. can be taken over Hi-Explosive Trap against teams with a ton of mobility that you won’t be able to effectively shut down with a well timed knockback from your Hi-Explosive Trap – a great example of this is when playing against warrior demon hunter resto druid as both melee have a ton of mobility to get back to their target after a knockback and the resto druid has Displacer Beast to easily move around the map

RARE ARENA BUILDS

Careful Aim can be taken over Steady Focus against healers playing with Vim and Vigor if the match up tends to be extremely drawn out as you’ll have a much easier time keeping Vim and Vigor off the healer by keeping them below 80% health with Careful Aim which can help you make their healer go out of mana much faster – a great example of this is when playing with a ret paladin against outlaw rogue elemental shaman resto druid


Lock and Load can be taken over Black Arrow when playing against a healer that is constantly dispelling your Black Arrow and not letting you get much value out of it


Scorpid Sting can be taken over Viper Sting against teams with very high physical damage – a great example of this is to shut down a fury warriors burst against fury warrior + outlaw rogue

RBG BUILD

Lone Wolf, Lock and Load, Sentinel, Volley, Initiation and Sniper Shot should be taken in RBGs as these talents provide more damage in group fights then the standard marksmanship build – Binding Shot should also be taken as it provides the most disruption to big groups out of all of the options in its tier

ADDONS

Video Guide: User Interface Guide | UI Guide for EVERY Class

AdiButtonAuras – useful to display auras inside of abilities on your action bar
BigDebuffs – makes it easier to see when your teammates are crowd controlled
Gladius – bigger arena frames with included DR tracker
OmniBar – tracks interrupts and important offensive/defensive cooldowns
SortGroup – allows you to sort your raid frame by group order for use of party1/2 macros

GEAR, STATS, GEMS, ENCHANTS AND CONSUMABLES

Stats have no impact in instanced PvP – the only thing that matters is item level.
Gems, Enchants and Consumables do not work in instanced PvP.

Patch 7.3.5 Holy Paladin PvP Guide: Talents, Healing, Cooldown Management, Playstyle, Advanced Tips, Best Comps, Macros, Addons...

by Mystic // May 18, 2018

SECTIONS

  1. TALENTS
  2. HOW TO HEAL
  3. COOLDOWN MANAGEMENT
  4. PLAYSTYLE
  5. ADVANCED TIPS
  6. BEST 2v2 COMPS
  7. BEST 3v3 COMPS
  8. MACROS
  9. ADDONS
  10. GEAR, STATS, GEMS, ENCHANTS AND CONSUMABLES

STANDARD TALENTS

HONOR TALENTS

LEVEL 30 TALENTS

Cavalier should be used against melee cleaves to make it easier to deal with being swapped to by kiting


Unbreakable Spirit is a great option if you expect to be target a lot on smaller maps to have more frequent access to Divine Shield and Divine Protection


Rule of Law can be taken on larger maps if you intend to stay far away from the opposing team while healing your team mates – a great example of this is when facing cc heavy comps with either a mage or a hunter

LEVEL 45 TALENTS

Fist of Justice should be used when playing in a comp that doesn’t have access to many stuns – usually when you’re playing a spell cleave


Video Guide: When to play with Blinding Light | WoW PvP Guide

Blinding Light should be taken when playing in a comp that already has frequent access to stuns – usually when you’re playing a melee cleave

OPTIONAL TALENTS

Repentance can be taken over Fist of Justice and Blinding Light when playing a comp that has frequent access to crowd control on both the stun and fear diminishing return – great examples of comps you can use Repentance in are feral/rogue destruction warlock and feral shadow priest


Beacon of the Lightbringer can be taken over Beacon of Faith against comps like rogue mage priest that primarily deal single target damage


Defender of the Weak, Cleanse the Weak and Avenging Crusader should be used together against teams that deal spread pressure through dots and don’t have a ton of crowd control – great examples of this are most shadow priest and affliction warlock teams


Pure of Heart can be taken over Light’s Grace when facing assassination rogues and works especially well when paired with Avenging Crusader

HOW TO HEAL

SIMPLE

  1. Holy Shock to generate Infusion of Light procs
  2. Holy Light when you have an Infusion of Light proc
  3. Flash of Light if your target is low
  4. Light of the Martyr if you’re unable to cast because of interrupts
  5. Light of Dawn if your team is somewhat stacked to get the 10% extra healing from it
  6. Tyr’s Deliverance to gain the healing increase from it
  7. Holy Light


AVENGING CRUSADER

Video Guide: How to effectively use avenging crusader vs spread pressure teams | WoW PvP Guide

  1. Judgement
  2. Crusader Strike x2 while Judgement debuff is active
  3. Holy Shock
  4. Holy Light with Infusion of Light and Power of the Silver Hand

COOLDOWN MANAGEMENT

AVENGING WRATH


HOLY AVENGER


BLESSING OF PROTECTION

Video Guide: Quick Tip: Boping stuns against spellcleaves | WoW PvP Guide

  • Blessing of Protection can be used either offensively or defensively to immune bleeds, physical slows and physical stuns – great examples of using Blessing of Protection defensively are against a feral druids Incarnation bleeds and an assassination rogues Vendetta


BLESSING OF SACRIFICE

Video Guide: Best times to use Hand of Sacrifice | WoW PvP Guide

  • Blessing of Sacrifice can either be used to save a target on low health or before the target takes damage to break incoming crowd control – a great example of this would be if a mage is about to Polymorph you and your teammate will most likely die while you are crowd controlled you can use Hand of Sacrifice to break the incoming Polymorph and save your teammate at the same time


AURA MASTERY

  • Aura Mastery combined with Devotion Aura will reduce damage taken by 20% for your whole team while it’s active – the best times to use it is are when you’re being trained for the damage reduction or when you’re about to be crowd controlled and you want to reduce the damage your teammates take

PLAYSTYLE

Video Guide: How to position yourself as a healer | WoW PvP Guide

GENERAL

  • Avoid crowd control by staying near a pillar
  • Focus on keeping your team topped and faking interrupts
  • Rotate your cooldowns with your teammates defensive cooldowns
  • If you’re being attacked, position yourself near your partners so they can help you
  • Think very carefully when deciding to use your PvP trinket – avoid using your PvP trinket and then needing to use Divine Shield moments later because of follow up crowd control
  • Keep your partners offensive with Cleanse and Blessing of Freedom
  • Ensure your PvP trinket, Blessing of Protection or Divine Shield is ready when pushing in to play aggressive as you will be vulnerable to a swap
  • Ensure you’re able to quickly get back to a pillar with Blessing of Freedom/Divine Steed after pushing in to play aggressive


AVENGING CRUSADER

  • Avoid crowd control by staying near a pillar until you need to use Avenging Crusader – remember that it’s a healing cooldown and not a damage cooldown
  • Use Avenging Crusader to recover once your team starts to drop low and not while they’re at full health
  • When you’re pushed in and healing with Avenging Crusader communicate with your team to stop crowd control on you
  • Retreat back to the pillar when Avenging Crusader expires and resume your normal healing rotation until Avenging Crusader is ready again

ADVANCED TIPS

LIGHT OF THE MARTYR

  • If you’re unable to cast and your team drops low, try to fake interrupts while using Light of the Martyr after faking a cast


LIGHT’S GRACE

  • Keep Light’s Grace stacked on the target taking damage for 15% damage reduction when fully stacked


THE LIGHT SAVES


BE READY TO FAKE DURING DIVINE FAVOR

  • Be aware that teams can offensively dispel your Divine Favor and interrupt your cast so you must be ready to fake your cast if you’re being dispelled


BAIT INTERRUPTS DURING AVENGING CRUSADER

BEST 2v2 COMPS

FERAL PALADIN

  • Aggressive comp with a lot of cooldowns to go through
  • Dots both targets for maximum pressure and can finish games very quickly with Avenging Crusader
  • Can struggle to output pressure in deep dampening if the feral is forced to play defensive and sit in Bear Form


DK PALADIN

  • Very high burst during stuns
  • Fairly tanky against most comps
  • Constant slows on targets makes it easy to get to safety with Divine Steed
  • Can lose to teams with a mortal strike effect such as warriors in deep dampening


ENH PALADIN

  • Extremely high burst during Bloodlust/Doom Winds
  • Capable of finishing games very quickly with Avenging Crusader
  • Can struggle against ranged classes that kite the enhancement shaman

BEST 3v3 COMPS

FERAL DESTRO PALADIN

  • Extremely high spread pressure
  • Capable of shutting down healers with lots of crowd control and interrupts
  • Access to many peels to help your team stay alive
  • Can struggle against high damage cleaves like turbo and jungle that train the warlock


ROGUE DESTRO PALADIN

  • Extremely high single target damage
  • Capable of shutting down healers with lots of crowd control and interrupts
  • Access to many peels to help your team stay alive
  • Can struggle against high damage cleaves like turbo and jungle that train the warlock
  • Rogues are fairly squishy when caught off guard


WINDWALKER DK PALADIN

Video Guide: how to heal melee cleaves

  • Capable of quickly scoring kills with stuns and high burst
  • Has many defensive cooldowns to rotate through
  • Can struggle against most resto druid teams as you don’t have an offensive dispel
  • Requires good use of Cleanse, Blessing of Freedom and Blessing of Protection on stuns to keep your melee offensive

MACROS

/cast [target=Party1/2] Cleanse

/cast [target=Party1/2] Blessing of Freedom

/cast [target=Party1/2] Blessing of Protection

/cast [target=Party1/2] Blessing of Sacrifice

/cast [target=arena1/2/3] Hammer of Justice

/cast [target=arena1/2/3] Repentance

/cancelaura Blessing of Protection

/cancelaura Blessing of Freedom

ADDONS

Video Guide: User Interface Guide | UI Guide for EVERY Class

AdiButtonAuras – useful to display auras inside of abilities on your action bar
BigDebuffs – makes it easier to see when your teammates are crowd controlled
Gladius – bigger arena frames with included DR tracker
OmniBar – tracks interrupts and important offensive/defensive cooldowns
SortGroup – allows you to sort your raid frame by group order for use of party1/2 macros

GEAR, STATS, GEMS, ENCHANTS AND CONSUMABLES

Stats have no impact in instanced PvP – the only thing that matters is item level.
Gems, Enchants and Consumables do not work in instanced PvP.

Patch 7.3.5 Destruction Warlock PvP Guide: Talents, Addons...

by Mystic // May 14, 2018

This guide was produced with Wallirikz who is one of the best warlocks in the world and has over 10 rank 1 titles.

SECTIONS

  1. TALENTS
  2. ADDONS
  3. GEAR, STATS, GEMS, ENCHANTS AND CONSUMABLES

STANDARD TALENTS

HONOR TALENTS

“BIG BOLTS” BUILD

Soul Harvest, Curse of Fragility, Focused Chaos and Fel Fissure together make up the “big bolts” build – these talents should be taken together when playing a comp that will either enable you to free cast by setting up crowd control or if you’re playing a match up where you are mostly solely responsible for scoring a kill

FIRESTONE MAX DPS BUILD

Fire and Brimstone and Firestone pair well together when playing a high dps comp that isn’t worried about breaking crowd control and instead focuses on just spamming damage to win – this build will help you generate more shards with Incinerate which in turn will allow you to deal more damage – a great example of when you would play this build is when playing ret paladin destruction warlock resto shaman against melee cleaves

FIRESTONE BURST BUILD

Soul Harvest and Firestone together provide you with strong offensive cooldowns that don’t necessarily rely on long casts to output a ton of burst – this is a versatile build that is great against teams that spread out but won’t allow you to free cast Chaos Bolts

TIER 1 HONOR TALENTS

Gladiator’s Medallion can be taken over Relentless when playing as a human destruction warlock in order to effectively have two trinkets – it’s worth noting that Relentless is still a viable option when playing as a human


Relentless is a great option for Orc destruction warlocks as you don’t rely on needing to use your PvP trinket + Demonic Circle to survive because you mostly play with Mortal Coil and have Unending Resolve on a short cooldown

TIER 3 HONOR TALENTS

Curse of Tongues should be taken in match ups where you won’t need Curse of Fragility to set up kills with burst and instead want to reduce an enemy casters damage


Curse of Weakness should be taken over Curse of Tongues if there’s a high physical damage dealer (warrior, monk or hunter) on the opposing team


Curse of Fragility should always be taken when playing the “big bolts” build and whenever you intend to set up kill attempts with burst while playing a Firestone build

TIER 6 HONOR TALENTS

Entrenched in Flame should be your default talent in this tier as it provides you with both offensive and defensive utility – it should also always be taken if you won’t be casting Chaos Bolts as Fel Fissure will be useless


Fel Fissure should always be taken when playing the “big bolts” build and can also be taken if you expect to be able to free cast Chaos Bolts while playing a Firestone build and you want the added pressure from the Fel Fissure healing reduction

OPTIONAL TALENTS

Empowered Life Tap can be taken over Reverse Entropy if you would like the slight damage increase however this does come at the cost of the damage that you take every time you use Life Tap – Reverse Entropy is generally the safe option in this tier and can be played most of the time


Demonic Circle can be taken over Mortal Coil if you’re struggling to survive in a match up and feel like you have absolutely no way to survive without Demonic Circle – it’s worth noting that you should be able to play with Mortal Coil in almost every match up


Casting Circle can be taken over Nether Ward if you’re playing against a comp that has absolutely nothing to reflect – an example of this would be fury warrior outlaw rogue mistweaver monk


Despite being nerfed Cremation can still provide you with a ton of overall damage and when paired with Fire and Brimstone you’re able to keep Immolate applied to everyone near your target – it’s worth noting that this build generally provides you with very low impact damage and as a result you can struggle to score kills with it

ADDONS

Video Guide: User Interface Guide | UI Guide for EVERY Class

AdiButtonAuras – useful to display auras inside of abilities on your action bar
BigDebuffs – makes it easier to see when your teammates are crowd controlled
Gladius – bigger arena frames with included DR tracker
OmniBar – tracks interrupts and important offensive/defensive cooldowns
SortGroup – allows you to sort your raid frame by group order for use of party1/2 macros
WeakAuras2 – can be useful for tracking anything you want

GEAR, STATS, GEMS, ENCHANTS AND CONSUMABLES

Stats have no impact in instanced PvP – the only thing that matters is item level.
Gems, Enchants and Consumables do not work in instanced PvP.

Patch 7.3.5 Enhancement Shaman PvP Guide: Talents, Damage, Burst, Addons...

by Mystic // May 4, 2018

This guide was produced with Jaime who is one of the best enhancement shamans in the world and has over 10 rank 1 titles.

SECTIONS

  1. TALENTS
  2. HOW TO DEAL DAMAGE
  3. ADDONS
  4. GEAR, STATS, GEMS, ENCHANTS AND CONSUMABLES

STANDARD TALENTS

HONOR TALENTS

LEVEL 15 TALENTS

Hot Hand should be taken in every match up that you’re able to maintain high up time on your target as you will be able to build a high Lashing Flames debuff on your opponent and can hit with upwards of 1 million with Lava Lash – a great example of this is when playing turbocleave against a warlock or shadow priest


Landslide should be taken in match ups where you’re unable to maintain high up time and instead will be creating small burst windows to score kills – a great example of this is when playing a set up based comp like enh ww vs. mage and hunter teams

COMMON ARENA BUILDS

Lightning Surge Totem should be taken over Earthgrab Totem when playing in a comp that allows you to consistently stun players out of crowd control from your teammates – a great example of this is stunning out of a monks Paralysis – it can also be taken when playing in a comp that already has enough roots – a great example of this is when playing with a destruction warlock that’s using the Entrenched in Flame


Fury of Air should be taken over Sundering when you want to increase your overall damage and don’t want the interrupt effect that Sundering provides – a great example of this is when playing against a mistweaver monk melee cleave – Fury of Air can also be taken if you prefer to slow your opponents automatically instead of having to reapply Frostbrand


Ethereal Form should be taken over Spectral Recovery when facing a melee cleave that only deals physical damage or against melee caster teams which primarily deal damage through the melee – great examples of this are feral druid/arms warrior/assassination rogue + fire mage + holy paladin

UNCOMMON ARENA BUILDS

Voodoo Totem can be taken over Earthgrab Totem if you need the additional interrupt it offers and you won’t be able to get any value out of Hex – a great example of this is when playing against a feral druid and destruction warlock playing with Focused Chaos


Relentless is a great option when playing as an Orc against teams with plenty of stuns that you don’t need to trinket + Astral Shift against in order to survive – great examples of this are melee cleaves and sub rogue + affliction warlock teams which aren’t able to quickly 100-0 in a stun like a sub frost rmp could


Skyfury Totem can be taken if you have very limited up time and prefer to either buff a caster dps partner of yours or to buff your Lightning Bolt damage – a great example of this is against arcane mages where you primarily rely on big Lightning Bolt crits to burst down the mage

HOW TO DEAL DAMAGE

PRIORITY

  1. Generate maelstrom with Rockbiter
  2. Maintain Flametongue buff
  3. Lava Lash with Hot Hand and 60+ Lashing Flames on your target
  4. Earthen Spike into Stormbringer Stormstrike
  5. Lightning Bolt while Earthen Spike debuff is still up
  6. Lava Lash with Hot Hand and 30+ Lashing Flames on your target
  7. Stormbringer Stormstrike
  8. Lightning Bolt
  9. Lava Lash with Hot Hand
  10. Feral Spirit
  11. Stormstrike
  12. Lava Lash


OPENER

  1. Feral Spirit
  2. Rockbiter
  3. Flametongue
  4. Stormstrike
  5. Continue to generate and spend maelstrom while maintaining Flametongue until you get a Stormbringer proc
  6. Earthen Spike into Stormbringer Stormstrike until you run out of Stormstrikes
  7. Lightning Bolt while Earthen Spike debuff is still up
  8. Continue to generate and spend maelstrom


BURSTING WITH DOOM WINDS

  1. Maintain Flametongue buff
  2. Get a Stormbringer proc and 60+ maelstrom
  3. Earthen Spike
  4. Doom Winds
  5. Stormbringer Stormstrike until you run out of Stormstrikes
  6. Lava Lash while Doom Winds is still up
  7. Lightning Bolt after Doom Winds ends

ADDONS

Video Guide: User Interface Guide | UI Guide for EVERY Class

AdiButtonAuras – useful to display auras inside of abilities on your action bar
BigDebuffs – makes it easier to see when your teammates are crowd controlled
Gladius – bigger arena frames with included DR tracker
OmniBar – tracks interrupts and important offensive/defensive cooldowns
SortGroup – allows you to sort your raid frame by group order for use of party1/2 macros
WeakAuras2 – can be useful for tracking Flametongue and Landslide

GEAR, STATS, GEMS, ENCHANTS AND CONSUMABLES

Stats have no impact in instanced PvP – the only thing that matters is item level.
Gems, Enchants and Consumables do not work in instanced PvP.

Patch 7.3.5 Feral Druid PvP Guide: Talents, Damage, Burst, Addons...

by Mystic // May 3, 2018

This guide was produced with Cassidy who is one of the best feral druids in the world and has over 10 rank 1 titles.

SECTIONS

  1. TALENTS
  2. HOW TO DEAL DAMAGE
  3. ADDONS
  4. GEAR, STATS, GEMS, ENCHANTS AND CONSUMABLES

STANDARD TALENTS

HONOR TALENTS

LEVEL 45 TALENTS

Balance Affinity should be taken against arcane mages and elemental shamans in order to maintain up time and deal damage to them – without Balance Affinity you will struggle to consistently deal damage to these targets and won’t be able to effectively counter pressure them – Balance Affinity should also be taken when you are playing a jungle cleave mirror to make it easier to Mighty Bash, Maim and Skull Bash the opposing disc priest – Balance Affinity can also be taken in other match ups if don’t want the extra survival that Guardian Affinity offers


Guardian Affinity should be taken against every melee cleave – it should also be taken against teams that have a lot of crowd control for your healer like rogue mage priest and feral shadow priest holy paladin in order to survive while your healer is crowd controlled – Guardian Affinity should generally be your go-to talent in this tier if you’re not comfortable in a match up

UNCOMMON ARENA BUILDS

Mass Entanglement and Earthen Grasp should be taken when playing jungle cleave against ww dk shaman, ret warrior shaman and ret dk shaman – your goal is to force the windwalker/ret to use Tiger’s Lust/Blessing of Freedom on themselves in order to force their shaman to sit in a full Earthen Grasp root and prevent offensive dispels on your healer


Moment of Clarity should always be taken against survival hunters as they are able to dispel your bleeds with Mending Bandage – Moment of Clarity can also be taken if you are new to feral and want an easier time dealing damage


Tooth and Claw should be taken over Thorns against every team without a melee – it can also be taken against teams with an offensive dispel if you believe that you’re going to be main target and so won’t be able to effectively counter pressure with Thorns

HOW TO DEAL DAMAGE

SIMPLE

  1. Build combo points with Shred (Rake and Moonfire also build combo points)
  2. Maintain Rake, Moonfire and Rip on two targets
  3. Refresh Rip with Ferocious Bite (even with 1 combo point due to the Sabertooth talent)
  4. Use 5 combo point Ferocious Bites on your main kill target


OPENER

  1. Regrowth in the starting room before going into stealth to gain Bloodtalons
  2. Apply Rake with Bloodtalons
  3. Moonfire to get to 5 combo points
  4. Tiger’s Fury + Rip with Bloodtalons


BURST

  1. Get Predatory Swiftness + 4 combo points
  2. Instant Regrowth to gain Bloodtalons
  3. Tiger’s Fury + apply Rake and a 5 combo point Rip with Bloodtalons
  4. Instant Regrowth to gain Bloodtalons
  5. Ashamane’s Frenzy
  6. Moonfire to get to 5 combo points
  7. 5 combo point Ferocious Bite

ADDONS

Video Guide: User Interface Guide | UI Guide for EVERY Class

AdiButtonAuras – useful to display auras inside of abilities on your action bar
BigDebuffs – makes it easier to see when your teammates are crowd controlled
Gladius – bigger arena frames with included DR tracker
OmniBar – tracks interrupts and important offensive/defensive cooldowns
SortGroup – allows you to sort your raid frame by group order for use of party1/2 macros
WeakAuras2 – can be useful for tracking your Bloodtalons

GEAR, STATS, GEMS, ENCHANTS AND CONSUMABLES

Stats have no impact in instanced PvP – the only thing that matters is item level.
Gems, Enchants and Consumables do not work in instanced PvP.

Patch 7.3.5 Demonology Warlock PvP Guide: Talents, Damage, Burst, Addons...

by Mystic // May 2, 2018

This guide was produced with Wallirikz who is one of the best warlocks in the world and has over 10 rank 1 titles.

SECTIONS

  1. TALENTS
  2. HOW TO DEAL DAMAGE
  3. ADDONS
  4. GEAR, STATS, GEMS, ENCHANTS AND CONSUMABLES

STANDARD TALENTS

HONOR TALENTS

CALL FEL LORD

Call Fel Lord should always be taken when you’re playing with a resto druid and are able to combine Call Fel Lord with your druids Ursol’s Vortex – it can also be taken against melee cleaves that usually stack and attack one target

MASTER SUMMONER

Master Summoner should be taken when you won’t be able to use Call Fel Lord effectively – this is usually when you’re playing without a resto druid and so you can’t use the Call Fel Lord + Ursol’s Vortex combination – it’s worth noting that when you spec into Master Summoner you should also always spec into Improved Dreadstalkers

UNCOMMON 3v3 BUILDS

Improved Dreadstalkers can be taken when playing against a team with 3 decurses that are actively decursing your Doom on cooldown as this will will prevent you from effectively dealing damage with Doom


Soul Conduit can be taken against opposing demonology warlocks to increase your single target and overall damage – this is because demonology warlock match ups tend to rely on pillaring a lot which can cause your Summon Darkglare to not deal much damage – however this is very situational and Summon Darkglare can still be the correct choice


Relentless can be taken when playing as an Orc against comps that you don’t need to trinket + Demonic Circle against – a great example of this is against most windwalker monk + caster teams


Curse of Tongues can be taken in match ups where you will struggle to score kills with your Thal’kiel’s Consumption and can instead benefit from Curse of Tongues – a great example of this is when playing a non lsd comp against rogue mage priest as you can apply Curse of Tongues to the mage to help slow down their momentum

2v2 BUILDS

Improved Dreadstalkers and Master Summoner pair well together in 2s as you’re able to heavily increase your consistent damage – Mortal Coil can also be taken in most match ups as you won’t need the extra mobility from Demonic Circle in order to survive

HOW TO DEAL DAMAGE

SIMPLE

  1. Cast Demonic Empowerment to empower demons after summoning them – the best way to do this is to cast Call Dreadstalkers/Hand of Gul’dan > Summon Darkglare > Demonic Empowerment
  2. Keep Doom applied to every target
  3. Generate soul shards by casting Shadow Bolt (or Demonwrath if there are 4 or more targets near your pets)
  4. Generate soul shards by casting Shadowflame every 6 seconds to maintain and stack the debuff to 3
  5. Spend soul shards on Summon Darkglare on cooldown
  6. Spend soul shards on Call Dreadstalkers on cooldown
  7. Spend soul shards on Hand of Gul’dan


BURSTING WITH THAL’KIEL’S

  1. Generate 5 soul shards
  2. Cast Call Dreadstalkers
  3. Cast Shadowflame twice to get back to 5 soul shards
  4. Cast Hand of Gul’dan
  5. Cast Summon Darkglare
  6. Cast Demonic Empowerment
  7. Cast Thal’kiel’s Consumption
  8. Cast Curse of Fragility as soon as you finish casting Thal’kiel’s Consumption


SETTING UP FEL LORD

  1. Generate 5 soul shards
  2. Cast Grimoire: Felguard to stun your main target
  3. Cast Axe Toss on a secondary target that’s stacked with your main target
  4. Cast Call Fel Lord on top of your main target combined with your resto druids Ursol’s Vortex
  5. Cast Summon Infernal if possible (to re-stun trinkets if needed)

ADDONS

Video Guide: User Interface Guide | UI Guide for EVERY Class

AdiButtonAuras – useful to display auras inside of abilities on your action bar
BigDebuffs – makes it easier to see when your teammates are crowd controlled
Gladius – bigger arena frames with included DR tracker
OmniBar – tracks interrupts and important offensive/defensive cooldowns
SortGroup – allows you to sort your raid frame by group order for use of party1/2 macros

GEAR, STATS, GEMS, ENCHANTS AND CONSUMABLES

Stats have no impact in instanced PvP – the only thing that matters is item level.
Gems, Enchants and Consumables do not work in instanced PvP.

 
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