Season 10 Ends - What Are Titles, and How Do I Get Them?

by Cel // November 22, 2011

Greetings Skill Capped!

In this article, I will address the frequent questions asked by newer players to PvP.  The end of the season brings titles and rewards, but what do they mean?!  Or you maybe you already know what they mean, but you aren’t sure if your team is going to qualify for the title you worked hard for.  Fear not, I have answers to these questions!

The Match Making Rating (MMR) Change - How It Works Now

by Cel // November 14, 2011

Hello Skill Capped!  Today I wanted to fill you guys in on something I picked up floating around the internet.  A great guy by the name of Diziet who has helped us out in the past described how the new MMR system works really well, and I wanted to share.  He has given me permission to re post it for all to enjoy and learn from!

In this article, I will explain:

  1. how the new system in place works
  2. Why it had such a terrible effect on Season 10
  3. What I believe it’s impact will be on Season 11

Patch 4.2 - Frost Mage Basics (Talents/Glyphs/Gemming)

by Xessi // September 7, 2011


Patch 4.2: Mage Patch Notes

Let’s start of by having a look at the latest patch notes.

Resto Shaman: Stat Priority, Gearing, Talents (Season 10)

by Hevan // September 6, 2011

Introduction

This article will give an overview on how to effectively Gear, Gem, Reforge and spend Talents for PvP on your Restoration Shaman!

Deconstructing Warsong Gulch

by Ashman // August 31, 2011

This guide is going to go over the battleground the Warsong Gulch as well as its points of interest, strategy, and the two flags. There will also be a very detailed description covering the battleground composition, Flag carriers, and more. I’m going to also be covering what most teams like to do in rated play as well as none rated play.

Deconstructing Arathi Basin

by Ashman // August 30, 2011

This guide is going to go over the battleground Arathi Basin as well as its points of interest, strategy, and the nodes. There will also be a very detailed description covering the Farm, Lumber Mill, Blacksmith, Goldmines, and Stables. I’m going to also be covering what most teams like to do in rated play as well as none rated play.

Knowing the Enemy - Classes Overview

by Miirkat // August 24, 2011

While it’s important to know your class in and out, often you don’t have the opportunity to have that same level of understanding of other classes. Not correctly knowing how enemy abilities work or when they will be used against you only puts you at a disadvantage.

In these series of articles, I cover the basic abilities and mechanics of enemy classes to understand and look out for while in Arena or Battlegrounds. Reading up and becoming familiar with all this information will guarantee better results in rating.

Knowing the Enemy - Druid

by Miirkat // August 24, 2011

While it’s important to know your class in and out, often you don’t have the opportunity to have that same level of understanding of other classes. Not correctly knowing how enemy abilities work or when they will be used against you only puts you at a disadvantage.

Knowing the Enemy - Mage

by Miirkat // August 24, 2011

While it’s important to know your class in and out, often you don’t have the opportunity to have that same level of understanding of other classes. Not correctly knowing how enemy abilities work or when they will be used against you only puts you at a disadvantage.

4.2 Arms Talents and Glyphs

by siggie // August 2, 2011

With changes in Patch 4.2 some things have changed when it comes to warrior talentss and glyphs.