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  1. #1

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    All classes/speccs reference

    Are there any basic guides to all classes and their speccs from a pvp perspective out there?

    Quote Originally Posted by Leetsaws View Post
    1. Learn EVERY class ability. This may seem to be a daunting challenge at first, but is actually much easier than it seems. One might think they only need to know the abilities of their class and that of their teammates, but that is a very incorrect observation. Knowing when and how to react to opponents' abilities is gamebreaking and is truly the most fundamental skill that separates Gladiators from casual PvPers. .
    The trueness of this passage in Leets Arena Almanac is becoming more and more obvious to me. Up til now I haven't really been interested in arena, most of the time in bgs or world pvp my general approach has been to run up to people, hit them a couple of times and hope that they die. Apart from really obvious abilities such as divine shield, deathgrip or blink I haven't really payed that much attention to what the people I hit are up to (apart from dying/killing me)

    Recently I've stepped into the arena, realized that it's a ton fo fun and that I'm a total scrub. One of the key reasons for this is that I completely fail to understand what the other guys are doing and why they just did that.

    So are there any basic guides to all classes and their speccs out there? Naturally I don't expect to reach gladiator by reading a guide, I'm spending a lot of time arenaing, dueling and trying to figure out what happened and why (yesterday I realized rooting and running away from a warrior isn't the greatest idea, I should probably stay a few yards but <8 yards away from him/LoS him, right?)
    I keep going back to wowhead and wowpedia to learn about specific abilities that I encounter, I watch class specific videos here on skillcapped which helps me a lot. Still this feels suboptimal without having established the fundamental baseline.

    Any advice?

  2. #2

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    Audacity is an unknown quantity at this point
    Communication imo is the key in arena calling chain CC's and cooldowns and when you see your opponent doing so always it is hard to say what to do without knowing what class u play specificaly im asssuming druid or ele shamman with the qoute roots there.

    but im a strong believer in practice makes perfect, make friends with top end players on your server and talk to them about what they think is strong/weak about there calss what they feel counters them a fair few of them will be elitists but alot arent if you act like there the best people in the world they will respond accordingly (its not hard to fake it over the internet >.>)

    and no matter what you will always see something new all the time in arena be it a realy great move/idea or a terrible one and u will rofl so hard that they beat you :P (eg. a lock druid team both back peddling the same way trying to get away from you) and go O: wtf

    Gladius and Gladiminish are great addons to have

  3. #3

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    First and foremost I would like to thank you on reading my guide. I truly believe the general skill-level of all players will rise if those tips are observed more frequently.

    To answer your question: I would start with the most blatantly obvious forms of abilities. These are things that you should instantly be aware of regardless of your skill level.
    Ice Block, Bloodlust, Divine Shield (Bubble), Starfall, Guardian Spirit, Deathgrip, etc.
    If you know these abilities well enough, you will always know how to react when you see them. Defensive cooldowns mean to either switch targets or dispel them. Offensive cooldowns mean to go defensive or start a CC rotation. However, there are always special circumstances. Using my examples: Guardian Spirit means to slow down DPS, switch targets, or stop DPS completely temporarily; Starfall means to incapacitate the Boomkin as soon as possible to minimize damage on yourself and your partners.


    From there you should move up to very commonly used abilities, but only gamebreaking ones. The most obvious form that comes to mind is CC. Learn what each individual CC does, how to break it, how to avoid it, and what it shares DRs with. The most helpful resource that I can find is the DR table posted in the SC articles section, located here. If you learn all of those spells, you will be aware of every CC in the game (note that that guide was made in WotLK).


    Next you'll be wanting to learn offensive abilities. These are spells that should tell you to go defensive as soon as you see them.
    Avenging Wrath (Wings), Bloodlust, Summon Gargoyle, Stealth, Beastial Wrath, Beast Within, Smoke Bomb, Ring of Frost, Shadow Dance, Spirit Wolves, Metamorphosis, Bladestorm (not really powerful at the moment, but when it receives a noteworthy buff it will be something to watch for), Throwdown, and Colossus Smash.
    Know what these abilities do and what they look like and you should be able to read a situation and act on it.


    After offensive abilities, you should learn about defensive abilities. These are what you'll need to be watching for when you're on the offense looking for a kill.
    Spell Reflect, Defensive Stance, Blood Presence, Shield Wall, Divine Protection, Hand of Protection, Hand of Freedom, Pain Suppression, Dispersion, Fade, Warlock Portal, Icebound Fortitude, Anti-Magic Shell, Anti-Magic Zone, Lichbourne, Barkskin, Survival Instincts, Disengage, Deterrence, Cloak of Shadows, Evasion, Vanish, Cheat Death, Stoneclaw Totem Shamanistic Rage, and Grounding Totem.
    These are abilities that are designed to keep you from killing your opponent in one way or another. They typically mitigate damage, but some are more dynamic than that (Cheat Death, Grounding Totem), and should be watched for.


    Now on to spells that may or may not affect you, but should still be watched for. These are interrupts, offensive abilities that cannot be avoided, uncategorized abilities, or peeling abilities.
    Counterspell, Spell Lock, Skull Bash, Silencing Shot, Strangulate, Mind Freeze, Shield Bash (Gag Order), Pummel, Arcane Torrent, Piercing Howl, Kick, Windshear, Rebuke, Silence, Frost Nova, Cone of Cold, Chains of Ice, Chillblains, Hand of Guldan, Shadowfury, Shadowflame, Scatter Shot, Holy Word: Chastise, Killing Spree, Vendetta, Faerie Fire, Purge, All categories of Dispel, Frost Shock, Earthbind Totem, Infected Wounds, Feral Charge, Charge, Intercept, Crippling Poison, Mana Regen abilities (Replenishment, Mana Tide, Divine Plea, Innervate, etc), and Berserk.
    Some of these abilities may be blatantly obvious, yet I'm including them here for reference purposes. These spells are the last few that you should learn, aside from the long cooldown abilities located in the section below this one.


    The last form of spell I'm including here is the unusual ability. The ability that either you don't come across often, the ability on a very long cooldown, or the ability that you wouldn't normally notice being used.
    Preparation, Cold Snap, Holy Radiance (Speed of Light, talented), Sin and Punishment (Vampiric Touch, dispelled), Unstable Affliction (dispelled), Haunt (dispelled), Dark Transformation, Cold Blood, Premeditation, Hemorrhage, Adrenaline Rush, Thunderstorm, Typhoon, Elemental Mastery, Lava Flows (Flame Shock, dispelled), Power Word: Barrier, Intimidation, Hibernate, Turn Evil, Aura Mastery, Hand of Sacrifice, Infusion of Light, Divine Favor, Icy Veins, Arcane Power, and Hot Streak.
    These abilities and talents usually explain why that Mage just used Ice Block twice, why the Rogue had his CDs back up so quickly, why you can't seem to Spell Lock that Paladin when he's healing, why that Ele Shaman just started doing a lot of damage really quickly, and why some classes are randomly using instant nukes.


    I did my best to include every ability that matched the categories, but this is a very extensive topic and it's likely that I missed a few/a lot. Also I'm aware that the listing order may be odd, but it's the best way I could think of to order them aside from listing by situation, which would take hours.

    How to use this post: Go through the categories in order and glance across the spells. The first few categories may be very familiar. This is designed. However, if you don't recognize a spell, look it up on Wowhead. All you really need is basic knowledge. Even 9 time rank 1 Gladiators can't tell you every ability in the game and the situations for which they are used, this is a very dynamic game and that isn't as useful as you might think. When you get through the entire post, go back over the abilities and try to name what they do. Once you can do this, I would recommend going to Wowhead, clicking on Database, then classes, and glancing over the classes' abilities to find ones that I missed or that you don't know about. Then I would recommend doing the same thing for talent trees. Cataclysm changed this game a lot, and you might find something you didn't know in the talent trees.

    Doing this will make sure you are as intellectually prepared for Arena as possible. I hope this post helped you, and thank you for your time.

    Resources: Minor's Guide to CC
    Izekial's What it Means to Know Your Class
    Last edited by Leetsaws; 01-09-2011 at 07:13 PM.

  4. #4

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    Leetsaws, I just noticed your reply before going to bed. I will start studying this when I get back home tomorrow but can't leave it without a big thank you! The promise of your reply makes me thrilled to say the least,. This is exactly what I was looking for =D You rock!

  5. #5

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    Quote Originally Posted by uberelch View Post
    Leetsaws, I just noticed your reply before going to bed. I will start studying this when I get back home tomorrow but can't leave it without a big thank you! The promise of your reply makes me thrilled to say the least,. This is exactly what I was looking for =D You rock!
    No problem at all. I'm more than glad to help.

  6. #6
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    Quote Originally Posted by uberelch View Post
    Are there any basic guides to all classes and their speccs from a pvp perspective out there?
    We will soon be have our basic class guides done for all classes, and will have a much more intuitive structure to present you that information. They will not necessarily go through each ability and be reading the tooltips for you, but once you have gone through each class's content you will have a very solid grip on the abilities and cooldowns you will need to be aware of. I read through the answers you have received so far though, and I must say this is an impressive thread. Hats off to both of you for giving such great answers.
    First

  7. #7

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    Coming back to this thread again brings yet another big smile to my face. This sounds like an incredibly valuable tool Cel, any ETA on this?

  8. #8
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    Currently underway, late response, but you'll already notice a few "abilities" and "cooldowns" guides up.
    First

  9. #9

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    Kolbenito is an unknown quantity at this point
    Leetsaws, great post!

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