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  1. #1

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    richk

    Rogue Poisons

    We play P/R and I was wondering which poison to use other than deadly. We currently use crippling for the slow-down, should we be using wound poison instead and put crippling on a different dagger + gear switch macro?

  2. #2

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    Shaka

    Re: Rogue Poisons

    First of all which spec are you using? You always want to have an ms effect on your target, therefore always use wound+x

    Traditional 44/2/25 (deadly brew included )

    1.8/1.4: Wound/Deadly
    1.8/1.8: Deadly/Wound

    Thats just a general rule. In certain cases you can also use double wound.

  3. #3

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    richk

    Re: Rogue Poisons

    My partner is Mut/Evenom specced.

    So - for crippling poison - forget it or make a weapon switch macro for it?

  4. #4

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    Carryme is on a distinguished road

    Re: Rogue Poisons

    Have your rogue spec into Deadly Brew (if he isn't already) and then just forget using crippling poison.

    First things first- Wound poison is a must on at least one hand when playing a rogue.

    Second, you also need a way to keep your target snared as a rogue to avoid being kited. However, the talent Deadly Brew in the assassination tree allows for rogues specc'd into it to not need crippling poison applied to either of their weapons.

    The talent Deadly Brew causes Wound, Mind Numbing, and Instant Poison to all proc Crippling poison when they are applied. As you stated, your partner is mut/envenom specc'd- so he should be using either of the weapon/poison setups that Shaka mentioned (depending on your rogue's weapons). Also make sure that your partner is specc'd into this, being able to use a second damaging poison on your weapons (in this case replacing crippling with wound) ups your dps significantly and increases your pressure monumentally by having that healing debuff on your kill target.

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