Shared Diminishing Returns

Diminishing Returns refers the game mechanic in which spells become less effective against other player characters if used frequently within a short period of time. Spells that use this mechanic are grouped into categories, effects within same category diminish each other.

What this means:

When a spell with diminishing returns is used in PVP it's first effect lasts the full duration, if a spell used in the same category is used within 15 seconds of the *end* of the first effects duration then that spell's effects only last for 1/2 the normal duration, the third time only 25% of the normal duration and then the target becomes immune.

If a spell of the same category is used more than 15 seconds after the end of the first spell's effect then the second spell's effect will last the normal duration.

An example:

Say you are running a comp with a Mage and Hunter, a normal CC chain may be the following:

Polymorph (10sec) => Freezing Trap (10sec) => Wyvern Sting (6sec) = 26 seconds of CC

Since Polymorph, Freezing Trap and Wyvern Sting are all disorient effects the freezing trap only lasts (1/2) duration and the Wyvern Sting lasts (1/4) duration. So the cc chain is really:

Polymorph (10sec) => Freezing Trap (5sec) => Wyvern Sting (1.5sec) = 16.5 seconds of CC

Plan your CC Chains Accordingly:

It is important to plan the order of your CC chains in order to maximize their effective durations. Suppose you want to chain a warstomp with a 5cp Kidney Shot.

Warstomp (2 sec) => Kidney Shot ((1/2) * 6 sec) => 5 seconds of CC

Above is an example where you Warstomp before the 5pt Kidney Shot which only grants 5 seconds of effective stunning.

Kidney Shot (6 sec) => Warstomp ((1/2) * 2 sec) => 7 seconds of CC

Note by switching the order so that you Kidney Shot before the Warsomp you can 2 more seconds of effective stunning. Remember to keep this concept in mind when playing arenas!

Show Abilities:

Use the filters below to input a certain comp and show what abilities share diminishing returns.

Category: Controlled Stun
3 sec
4-5 sec
2-6 sec
3 sec
2 sec
2 sec
5 sec
6 sec
3 sec
2-6 sec
2 sec
3 sec
3 sec
3 sec
5 sec
3 sec
4 sec
2 sec
Category: Silence
5 sec
3 sec
4 sec
3 sec
5 sec
3 sec
2 sec
3 sec
3 sec
2 sec
               
Category: Disorient
10 sec
6 sec
5 sec
10 sec
6 sec
10 sec
4-5.5 sec
10 sec
10 sec
10 sec
               
Category: Fear
10 sec
10 sec
8 sec
10 sec
10 sec
8 sec
10 sec
8 sec
Category: Controlled Root
10 sec
4 sec
8 sec
8 sec
5 sec
Category: Disarm
10 sec
6 sec
10 sec
10 sec
10 sec
Category: Random Root
5 sec
8 sec
5 sec
Category: Random Stun
2 sec
2 sec
3 sec
Category: Horror
3 sec
3 sec
Category: Opener Stun
3-4 sec
4 sec
Category: None (Only shares DRs with itself)
4 sec
4 sec
15 sec
10 sec
8 sec
6 sec
1.5 sec
10 sec
10 sec
6 sec
               
 
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