HomeTier ListEasiest Classes to Play - The War Within PvP Tier List

Easiest Classes to Play – The War Within PvP Tier List

Welcome to Skill Capped’s Overview of the Easiest and Hardest Classes to Play in PvP in The War Within

All expansions and metas have classes that are a bit easier to pick up or make work, while others are more nuanced, especially in PvP. The War Within is no exception in that regard. In this article, we will go over the criteria and reasons why some classes are harder than the others, to give you a better understanding of what to expect from PvP in the new expansion. In order to understand both sides of the difficulty spectrum, we will go over the easiest and hardest classes to play in PvP in The War Within.

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Table of Contents

Introduction

Before we begin, a quick disclaimer is in order. No class is guaranteed Gladiator just for existing, so you shouldn’t feel bad for playing a certain spec. It is also important to understand the difference between “easy” and “hard” classes, which comes down to “skill floor” and “skill ceiling”.

Skill floor represents the difficulty of learning the foundation of a spec or class. This is the minimum requirement to do well and is based on a few things. For melee DPS, it can mean the complexity of your rotation. Can you do most of your damage with 1 or 2 buttons? How many CC abilities do you have? Does precise timing of using them matter? These are just some of the things that determine the skill floor of a spec.

On the other hand, skill ceiling represents how far a class can be pushed to the absolute limit. Having a high skill-cap means being able to min-max endlessly due to subtle nuances in the spec’s toolkit.

And this is where some of the confusion comes in at times. Being easy to pick up doesn’t always make a spec easy to master. For example, if we look at Resto Druid, you could pick up a spec right now and get by with basic understanding of your healing priority. As long as you keep Lifebloom up and refresh Cenarion Ward with Swiftmend, you are already doing 50% of the work required to win most games. On the flip side, you could have your healing rotation on full auto-pilot, while stunning multiple targets and having perfectly timed Cyclone. In arena, this is a bit more difficult to do. This playstyle can be punished easily and generally requires more game knowledge.

DISCLAIMER: The following rankings reflect gameplay tailored for beginner-level players and may not accurately represent the performance of these specifications in highly competitive scenarios.

Melee

Very Easy

Arms Warrior

Arms has been notoriously known as the more complicated spec for Warrior, but has dramatically shifted from its original category with stronger core spells, less button bloat, and stronger defensive utility.

With a rework to PvP talents, we now have Berserker Roar, which reacts similar to War Banner without requiring a separate bind to use, as well as Sharpen Blade automatically buffing your next Mortal Strike after using Colossus Smash.

Overall Arms Warrior damage is quite straightforward as they can easily cleave with a simple Bladestorm press.

Fury Warrior

This specialization at its core settles for clear and defined playstyles that make it relatively simple to brute force wins with unrelenting pressure. The playstyle involves keeping your foot on the gas pedal almost all the time, and if you get low enough you have reactive cooldowns to sustain yourself. Enraged Regeneration as your primary defensive is quite convenient as you can use while in stuns, making it way easier to react to damage.

Fury Warriors like to lock on one target and stick on them throughout most of the match, although you can opt for some solid swaps if you cant keep up, and constantly alternate between building rage and spending that rage on Rampage.

Easy

Havoc Demon Hunter

This specialization has been always known as a beginner friendly spec, but actually becomes slightly more nuanced depending on the Hero tree you prefer to play as.

Our Aldrachi Reaver build requires us to focus on buff maintenance to maximize our Soul Fragment generation, as well as our Reaver’s Mark to further amplify its effects depending on how we choose to use our burst sequence after Reaver’s Glaive. This also means you have to make sure your setting up your Reaver’s Glaive during your Metamorphosis for massive damage.

On the other hand, Fel-Scarred grants us some free damage while catering to the same playstyle we’ve always known about from previous iterations of Demon Hunter.

What set apart Demon Hunters is their way of pre-emptively avoiding damage with their variety of defensive cooldowns, which raises the skill-ceiling of the spec slightly higher than a spec like Fury Warrior.

Retribution Paladin

Retribution Paladin has been known to have quite a simplistic builder and spender rotation that is difficult to mess up. Their setups are also intuitive with Hammer of Justice being thrown on healers in most cases, but can be used as cross Crowd Control on your kill target if your teammate CCs healers at the same time.

Also, managing your mobility isn’t too big of a deal as you can utilize your entire rotation from ranged thanks to Jurisdiction. Not to mention, your defensives are relatively straightforward especially with Divine Shield being your last resort cooldown after using Lay on Hands to save yourself, and can even be used on Forbearance due to our new talent, Light’s Revocation.

However, the primary struggle with Retribution is that it provides players with an excessive amount of utility have to get comfortable with in order to succeed in matches, which ranks it up slightly higher than our “Very Easy” ranking.

Moderate

Enhancement Shaman

Enhancement can be tricky to rank as their builds that completely change the skill floor depending on what you choose to play as. Regardless of their newly recent buffs, Enhancement still remains a support spec. This means that they have to make use of their extensive list of utility in order to keep their teammates ahead and protected during crucial moments.

Even after the rework to Primordial Wave, we can still spread our Flame Shock quite easily with Surging Totem thanks to Whirling Elements‘ Earth Mote. This talent helps us drastically with our cleave and Haste increase after using Primordial Wave.

Unfortunately the downside of Enhancement is that they are in melee range for most of the fight as opposed to their Elemental counterpart. This can make it difficult for them to stay in and build pressure as their spec is relatively squishier than lets say a Fury Warrior for example.

Frost Death Knight

Most Frost Death Knights now have swapped over to duel wield 1-handers, which has made the spec easier to perform as in Solo Shuffle since you have more consistent pressure. This in turn diverts slightly away from its original methodology of setting up in order to win, which involved using Death Grip to stack multiple players followed by a Blinding Sleet.

Becoming less reliant on setups to secure kills makes this spec easier to play as in Solo Shuffle, as you don’t have to rely heavily on your teammates to coordinate win conditions with you.

Unholy Death Knight

Although this spec has received some improvements with their offensive cooldowns, mainly with Unholy Blight merging with Dark Transformation, it requires you to be attentive to disease maintenance in order to deal high damage. This involves paying attention to Sudden Doom procs for Death Coil, constant usage of Outbreak to keep diseases up, as well as popping Festering Wound stacks with Scourge Strike.

Thankfully in the new patch Unholy has become relatively stronger in terms of its consistent damage profile, allowing them to constantly pressure even the most mobile targets.

Additionally, having higher consistent damage only makes your micro Crowd Control toolkit more effective in order to take your opponents down. Juggling your micro CC can be quite tricky to get used to, which makes it slightly more complicated to master if you want to generate the most amount of pressure possible.

Windwalker Monk

Windwalker Monk is intertwined with the bruiser and tactician approach, but is favored more-so as a bruiser. Their ability to maintain uptime with their offensive cooldowns helps tremendously with securing kills. However this specialization leverages off micro stuns, mainly Leg Sweep, on their kill target in order to make their damage meaningful.

With the removal of Blessed Hands and an overall nerf to Holy Paladin, this only makes it easier to stay on target.

Assassination Rogue

With the loss of Veil of Midnight for all Rogue specializations, this unfortunately hurts Assassination the most as it is arguably the squishiest out of the three Rogue specs. As they become more susceptible to melees, Assassination requires more awareness and good defensive positioning to succeed in the current meta.

This specialization heavily focuses on bleed uptime to consistently produce damage, especially on multiple targets in order to build pressure. Thankfully Assassination retains double Vanish and Indiscriminate Carnage in the new patch, helping us passively cleave while maintaining uptime on a single target.

Since you are more inclined to stick on one target as Assassination compared to our other Rogue variants, this makes this spec more beginner friendly while maintaining all the intricacies and tools that Rogue currently offers.

Hard

Feral Druid

Entering into our “Hard’ category we have Feral Druid, which involves heavy bleed management, including snapshotting, in order to deliver the most amount of damage possible.

Since players are constantly in Cat Form to deal damage and create pressure, they must juggle between spreading their bleeds or setting up single-target burst with Tiger’s Fury and Bloodtalons. Another reason why Feral increases in difficulty is due to the fact that you need to use Cyclone in order to build momentum, which has now been nerfed from 6 seconds to 5, and requires you to determine situationally good moments that you can get it off without getting punished.

Lastly, this specialization requires you to know when to alternate between Cat and Bear Form, as they can easily flop over in a stun lock if you aren’t careful enough, and requires way more decision making with how they position as opposed to other melees. All in all this spec remains to be one of the hardest specializations to play as in the game.

Survival Hunter

Next up we have Survival Hunter. This specialization only has a handful of players who can really master it in competitive play and for good reason. It requires you to understand concepts of when you can or can’t be in melee range, and how to properly use your utility.

Take for example Harpoon. Although it can be used as a gap closer to increase your uptime, you can use it to peel for your allies or even assist you in landing effective traps without having to solely rely on Intimidation or other stun effects. This spell on its own has a variety of uses that can benefit your team, which involve a lot of decision making.

Thankfully in the new patch, Survival received some buffs to Mongoose Bite, and with their tier set buffing it further our damage will be even stronger. Hunters also obtain a threshold to Freezing Trap, and with the nerf to Diamond Ice we become more inclined to play its original version.

However this specialization requires a lot of pet management and is notoriously known for its complex burst rotation, resulting in Survival being placed in the Hard category.

Outlaw Rogue

Outlaw has always been known as an overwhelming specialization for most players, and is primarily due to its fast paced rotation with no clear cut win conditions. Its rotation is complex in practice, as you have to pay attention to your Crackshot windows and Roll the Bones uptime, which can be easier to manage via WeakAuras.

Having cooldown reduction for most spells enables Outlaw to constantly Crowd Control their targets, but is lackluster in terms of its finishing power. This requires specific compositions that can provide enough burst to finish off games, and with the removal of Take Your Cut this becomes slightly more difficult.

Overall, it’s quite RNG in terms of getting the correct procs with coin flipping from Fatebound and roles with Roll the Bones, which results in this spec having too much risk than reward.

Very Hard

Subtlety Rogue

For our last specialization in the “Very Hard” category, we have Subtlety Rogue. This spec constantly plays around Shadow Dance, which allows players to have more frequent access to stuns compared to any other Rogue specialization. Additionally, players naturally reduce its cooldown after using spenders and have an additional charge of it thanks to Double Dance. Due to this concept, players have to focus on Diminishing Returns constantly in order to burst effectively and generate their Shadow Dance back at the same time.

Instead of waiting around until you can burst your primary kill target again in stuns, you can keep your foot on the gas pedal similar to a brawler spec. This involves getting your targets low enough, and then bursting in stuns once Diminishing Returns is off.

Lastly, players have known the iconic playstyle of Sub Rogue and are constantly trying to predict which target you want burst. If they predict correctly, it can be super difficult to secure kills, especially if they immediately react and peel you during your stuns. As for now Subtlety has less win conditions than before with the removal of Shadowy Duel, making it slightly harder to identify ways to win games.

Ranged

Very Easy

Beast Mastery Hunter

Commonly known as one of the easiest ranged specializations in the game, we have Beast Mastery Hunter. This specialization focuses down one target and consistently deals high damage with instant cast abilities. After the removal of Basilisk Collar, BM Hunters have been compensated for more damage buffs. This enables this class to swap around more conveniently further simplifying the class.

Additionally, it’s quite difficult to shut down this spec compared to other ranged classes, and has multiple sources of defensive utility that can keep us aggressive and stable regardless of the matchup at hand.

Devastation Evoker

What makes this specialization relatively easy is due to their simplistic damage rotation and its easy to use defensive cooldowns. Not only does Obsidian Scales massively reduce any damage they take, but helps them deal damage thanks to its Aura Mastery effect, as long as Obsidian Mettle is selected.

On the topic of defensives, they also have Rescue as their panic button, but it can be denied temporarily if they are in a Root effect. Additionally, they have multiple spell schools which allow them to continue dealing damage even if they get stopped on their Disintegrate casts.

Even with their 25 yard range on their primary abilities, they have Hover to enable their casting furthermore while avoiding damage simultaneously, allowing them to spam out Sleep Walk easily as it doesn’t have a cooldown in 11.1, and every 2 minutes they can burst relatively hard with Dragonrage. This becomes more significant in Solo Shuffle once it comes back a second time.

Easy

Marksmanship Hunter

Entering into our “Easy” category, the only spec we have here is Marksmanship Hunter. This specialization continues to have a simplistic damage rotation that is relatively straightforward in practice.

Marksmanship receives talents such as Streamline and In The Rhythm that make it easier to cast Aimed Shot after using Rapid Fire, helping us land our Mortal Strike effect since we now receive Eyes in the Sky as opposed to our original pet companion. With multiple charges of Survival of the Fittest, Survival Tactics, and Smoke Screen as Dark Ranger, we become a lot tankier than in previous expansions.

Having access to Roar of Sacrifice and Intimidation without a pet is a huge quality of life improvement for Marksmanship Hunters, resulting in less micro-management.

Moderate

Augmentation Evoker

As our first specialization entering the “Moderate” category we have Augmentation Evoker, which clearly wasn’t designed with PvP in mind. This spec can deliver some unexpected gimmicky burst with Breath of Eons, which has become slightly stronger thanks to Close as Clutchmates.

However Augmentation continues to struggle closing out games without their burst win conditions, making it rightfully placed in the Moderate tier despite its simple damage rotation and strong defensives.

Balance Druid

What places Balance Druid in the Moderate category is more on how difficult it can be to survive as opposed to its straightforward rotation. Although this spec requires players to constantly track DoTs on multiple targets in order to effectively swap around with Starsurge, this isn’t too much of a hassle to deal with.

One advantage Balance has is the ability to burst more often with two charges of Incarnation as well as more cooldown reduction with this spell in particular. This greatly helps us set up burst windows on a less scripted timer.

Focusing more on the concerns of the spec, you have to know how to bait or juke interrupts fairly well in order to follow up with Cyclone casts, which has now been nerfed from 6 to 5 seconds.

Coming back to survivability, we now have some node repositioning in our class tree, making Feline Swiftness more accessible. This will help us kite more effectively, however you still need to learn how to maneuver around the map with Dash, Stampeding Roar, and Wild Charge to pre-emptively avoid pressure, which can be quite a challenge for beginners.

Affliction Warlock

Affliction Warlock is known as the stereotypical rot class, but instead of this spec solely focusing on cleave we strike down our primary targets with direct damage coming out of Shadow Bolt and Haunt. At times where we want to get our DoTs off, we don’t have to cast as much in order to apply them if we use Jinx as one of our PvP talents. Even Unstable Affliction and Haunt go off at a relatively fast cast time, making it difficult for players to immediately shut you down.

Furthermore, Malefic Rapture is on the Shadowflame school, meaning players can spam it if locked out on their primary Shadow school. Also, they aren’t too reliant on Crowd Control to create momentum, which can make the spec feel easier for beginner players.

What really places this specialization on the moderate category is how squishy they can be if they don’t use their defensive utility properly. This involves kiting well with Demonic Circle: Teleport and Demonic Gateway, and with the removal of Inevitable Demise we can’t solely sustain ourselves with Drain Life.

Destruction Warlock

Destruction Warlock continues to make use of their instant cast abilities, and becomes even easier thanks to Wither replacing Immolate as an instant cast version of itself. However, instant cast damage alone will not suffice with executing targets and requires us to set up with Fear and double Mortal Coil in order to land Chaos Bolts or Soul Fires if Decimation is played.

Additionally, they have 3 different schools they can choose from even if they get interrupted on one. These are Shadow, Fire, and Chaos, which make shutting down a Destruction Warlock difficult.

Similar to Affliction, Destruction is a squishy spec and requires players to use their defensive utility properly to keep themselves alive.

Demonology Warlock

Comparative to most specs, Demonology requires a good amount of casting in order to get demons out, which is how this specialization mainly deals damage. Fortunately, Demonology has become slightly easier with the rework to Doom Eternal now having a chance to grant a Demonic Core once it expires, as well as Demonic Calling have a higher chance to proc from Demonbolt.

However our pets can still be countered with Root effects, and with WeakAuras so fundamental in everyone’s gameplay, players immediately react to Demonic Tyrant when summoned.

With so much Micro Crowd Control added into the mix, this makes Demonology a hassle to play.

Elemental Shaman

Elemental Shaman has been notorious for unexpected burst from their Mastery, but now after some changes that isn’t really the case nowadays. The most noticeable change in 11.1 is from Primordial Wave, which has now been simplified to deal direct damage to all targets affected by Flame Shock and grant a Lava Surge.

With the adjustments to Elemental Shaman steering away from RNG components in order to deal damage, this makes the rotation slightly smoother and easier to consistently pressure your opponents.

However, the primary focus on why they are placed in the “Moderate” category is due to their variety of utility spells. These become necessary to use at concise windows to prevent you team from falling behind.

Frost Mage

Frost Mage has a natural mix of both instant cast and non-instant cast damage, but when Icy Veins is up it’s quite difficult for players to disrupt your damage. Players instead try to avoid it with Line of Sight or micro Crowd Control in most cases, since they have to use their interrupts to prevent Polymorph or Ring of Frost during times where it matters the most.

However, the biggest struggle with Frost Mage is the fundamentals of Mage itself and that is kiting and positioning. Making sure to match knockbacks with the enemy’s mobility, and even knowing when its best to Alter Time, which is now affected by Dampening, and when to go for Polymorph can be quite difficult to master even for the most competitive players.

Thankfully, this specialization received some threshold buffs to Polymorph which opens up windows for Mages to control the game even if accidental cleave damage gets thrown around.

Hard

Fire Mage

Fire Mage unfortunately has the weakest damage profile out of all three Mage specs, which definitely impacts its difficulty scale in this tier list.

What makes this specialization difficult in competitive play is that is inherently lacks finishing power while attempting to survive, kite, and land Crowd Control. The only strength of Fire is that the damage rotation is simple and has a lot of instant cast spells. Even when you get locked on Fire, this doesn’t affect your defensive play as you can still weave in and out with Shimmer or Blink.

However in 11.1 we receive some quality of life improvements with Overpowered Barrier to compensate for our lack of damage, but still unfortunately isn’t consistently enough to close out games.

Shadow Priest

If you aren’t too aware of Shadow Priest, a majority of your spells require you to cast to create pressure, and even some require you to channel. Take Void Torrent for example, which is required to use if you want to benefit off our Voidweaver build, but can easily be interrupted to disrupt your damage, and even prevent you from using Void Shift or Dispersion if you aren’t careful enough. Even their offensive cooldowns need to be casted, and with so much micro Crowd Control you can expect how difficult this can be for the average player.

This specialization also requires a lot of procs you have to pay attention to which naturally are provided to us as we play, mainly with Deathspeaker and Surge of Insanity, that can change our rotation on the fly.

Even though it can appear daunting to play, our redeeming quality comes focuses on our win conditions. These can be easily definable with our 45 second Silence and Psychic Horror combo.

Very Hard

Arcane Mage

As for our only specialization located in the “Very Hard’ category, this is Arcane Mage.

Not only is the damage rotation itself difficult to master, but a lot of modifiers we receive from our rotation benefit off of Arcane Blast. With how much micro Crowd Control there is nowadays, it can be a hassle to get Arcane Blast and even Arcane Surge, as our off-brand Icy Veins, off when you need to.

Additionally, this specialization only has one magic school it plays around, which is the same school as their mobility. This means you have to know how to avoid getting locked out and juke interrupts super well in order to thrive. Another massive revision is the change to Ring of Fire as it negatively affects Arcane Mage the most. This spell was typically casted as a damage increase when locked out, making it harder now to deliver consistent damage.

Even their single-target burst can be difficult to manage, as it requires players to cast their damage on the target affected by Touch of the Magi in order to make its explosion bigger and more effective.

Healers

Very Easy

Holy Paladin

Starting off with our first healer specialization, we have Holy Paladin. Holy has a simplistic builder and spender system that is easy to manage, resulting in this spec catering a beginner friendly audience. With a nerf to the strengths of Lightsmith, more players have shifted back to the traditional Herald of the Sun playstyle for stronger direct healing.

Although this spec suffers from the loss of Blessed Hands, their defensive utility still remains straightforward. Common defensives such as Divine Shield require less thought to make use of thanks to Light’s Revocation, allowing them to press it even if they are already on Forbearance.

Easy

Holy Priest

Holy Priest at its core qualifies perfectly as a spec with a low skill floor. This means it has strong instant reactive healing with Holy Word: Serenity, and its maintenance healing only requires you to worry about pressing Prayer of Mending on cooldown.

Not to mention, their consistent healing has become massively stronger in the new patch, especially with the new rework to Empowered Renew which requires some min-max and tracking via Weakaura to see if the right Renew is active.

As for more reactive healing, this spec provides players with Power Word: Life and even Surge of Light for some nice variety on their instant cast healing.

Discipline Priest

Entering into the realm of Discipline Priests, this specialization entering the new patch had such a high representation due to how strong its healing became.

Even with the removal of Rapture, buffs to their direct healing spells make it less of a tempo-based healer and more reactive. This resulted in a stronger strict gameplay loop of Power Word: Radiance, Penance, and Power Word: Shield, which is quite simple to produce comparative to other healer specs.

With the new patch Discipline also receives Evangelism to deliver immediate healing on targets with Atonement. This further shifts the perception of Discipline as their spells become more reactive, catering to a beginner friendly audience.

Moderate

Mistweaver Monk

Mistweaver has shifted back to its traditional roots of casting in order to heal, causing Mistweaver to experience similar issues its faced in the past. Thankfully their problems have become less severe with some core healing buffs to their primary HoTs, allowing you to sustain targets similar to a Resto Druid at times.

However the major issue Mistweaver faces is how short Enveloping Mist lasts on targets. This can make Crowd Control more punishing since their HoTs are more likely to fall off.

Lastly, Revival only dispels 3 debuffs and is significantly weaker against Affliction Warlocks, which can make it somewhat of a struggle against heavy cleave, and with Life Cocoon and Revival being their only ‘get out of jail free’ cards, positioning and team coordination matters way more to keep your teammates alive.

Hard

Preservation Evoker

Starting off in our ‘Hard’ category we have Preservation Evoker. This spec requires a lot of maintenance and decision making, good Essence management, constantly keeping up Reversion, and knowing when or how to budget your empowered spells.

Since they are constantly forced in a limited range, and have to adapt to offensive and defensive play, this becomes difficult to know how to avoid Crowd Control and how to set up damage. For most experienced Healers, this can result in more backwards thinking since you have to stay in the fight to keep your team safe.

There also a lot of nuances to the spec itself, especially with how important Golden Hour is to min-max for optimal healing, and with Stasis having such a wide variety of uses aside from healing alone. Thankfully, the nerf to Cyclone‘s duration slightly helps Preservation Evokers out with effectively landing their spells, predominantly Emerald Communion, Golden Hour, and Rewind.

Restoration Shaman

As for our last “Hard” spec, we have Restoration Shaman. Although this spec has a lot of instant cast healing, and even has one of the simplest healing rotations, this isn’t the only thing that keeps their team alive. Players have to become proficient multitaskers with utility and healing in order to stay ahead. This involves using knockbacks, Earthgrab Totem, Static Field Totem, or even a simple Wind Shear after using Riptide as an example.

Additionally Restoration Shaman has experienced a lot of button bloat, and fortunately enough has been improved on in the new patch. This resulted in Ancestral Guidance, Primordial Wave, and even Mana Tide Totem have all been baked into Healing Tide Totem with some optional talents, slightly improving the player experience.

However the true challenge of Restoration comes with human players, especially with Stone Bulwark Totem, and how quick players are to snipe down your totems nowadays.

Very Hard

Restoration Druid

As a spec that is the complete opposite of Holy Priest, we have Restoration Druid. The reason for this is that Resto Druids aren’t focusing on reactive healing to keep their teammates up, but rather preparing for the damage that is bound to happen. With the rework to Mastery, the early stages of HoT stacking are now stronger which makes it less punishing if players fall behind.

Falling behind as a Resto Druid is quite common, even with their tier set bonus, and requires constant attentiveness to HoT management if they don’t want to lose out on momentum. Fortunately the removal of Focused Growth makes HoT maintenance slightly easier, but Resto Druid still has the most complicated healing rotation out of any healer.

One big misconception is that you need to push in for Cyclone to win games. However, that isn’t quite the case nowadays as you can naturally win games by being more efficient with your single-target healing alone. The most elite players can effectively balance between the two, but requires a lot of situational game knowledge in order to make it a strategy worth doing.

Final Thoughts

And there we have a complete picture of difficulty levels in each role. We put emphasis on skill floor instead of skill ceiling, focusing on how difficult classes are to pick up for newer players. There are quite a few options in all sections and roles depending on your preference. The overarching theme is how complex the rotation is and how many things you may need to focus on in arena. If the spec has a fairly linear rotation without requiring precise control, it is generally very forgiving for newer players. Having to balance offensive and defensive plays can be quite punishing, so you may need to avoid classes that require you to do so. Difficulty isn’t the only thing you should keep in mind when picking a main, but is still worth considering depending on your PvP goals in The War Within.