HomeClass GuideBest PvP Talents for Windwalker Monk - Dragonflight 10.2.6 PvP Guide

Best PvP Talents for Windwalker Monk – Dragonflight 10.2.6 PvP Guide

Welcome to Skill Capped’s Overview of the Best Talents for Windwalker Monk in PvP in Dragonflight 10.2.6

To make it easier to navigate, we’ve divided the guide into the corresponding sections, covering everything from race and talents to gear and macros. These will give you a good idea about what to expect from Windwalker Monk in PvP in Dragonflight, its strengths and weaknesses, and how to get your character ready to conquer the arena. In this section, we will cover the most important change that came with Dragonflight – talents. We will go over the class and spec trees, as well as the best PvP talents for Windwalker Monk in Dragonflight.

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Table of Contents

Windwalker Monk Talents Overview


The tree is fairly set in stone and there are not many flexible points. Generally, you won’t change the spec and class tree but you do have a choice between Yu’lon’s Grace and Diffuse Magic. Diffuse Magic provides an on-demand magic wall whereas Yu’lon’s is a great passive damage absorption talent that can help with rot pressure.

Windwalker Monk PvP Talents

Windwalker PvP talents are flexible and can depend greatly on the matchup.

Turbo Fists should be used when fighting a melee cleave or any high physical damage class such as Warrior, Demon Hunter, or Feral. This adds a parry effect to our normal damage rotation. This can also be good into other comps where you need the slow.

Alpha Tiger is an offensive option. This talent is used in nearly all matchups. This is a passive dps increase and can be timed with your burst windows to maximize your damage. It is also to note that it is no internal cooldown if you are able to continually tag different pets, totems, players, and minions with Tiger Palm.

Grapple Weapon is the monk’s version of Disarm. This should be used in many of the same matchups that you would play Turbo Fists. Some melee such as Demon Hunter, other Windwalkers, and Ferals are not effected by disarm or have ways to remove disarm such as Demon Hunter’s playing Glimpse.

Ride the Wind adds a freedom effect to Flying Serpent Kick that creates a line between where you used the ability and where you land. Anyone in this line cannot be slowed or rooted. This can be great into double casters where you may have difficulties with uptime such as Frost Mage, Warlock, and Elemental Shaman.

Reverse Harm is a situational talent that adds additional healing to Expel Harm. This can be good into matchups where you don’t need Ride the Wind or Grapple Weapon.

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