Welcome to Skill Capped’s Guide on the Best PvP Talents & Hero Talents for Restoration Druids in The War Within 11.2.0
All sections for Restoration Druid PvP have been divided into corresponding sections for the most optimal hero talents, class talents, spec talents, race, stats, gear, enchants, gems, and macros. This will help you have a good understanding of Restoration Druids in PvP for The War Within, the strengths and weaknesses associated with this specialization, and help you conquer the arena. This section will guide you on the best Restoration Druid PvP Talents in The War Within.

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Table of Contents
The War Within expands our arsenal of talent options, which include our new talent hero talent trees, Keeper of the Grove and Wildstalker. In 11.2, Wildstalker completely outshines Keeper of the Grove and remains to be the default Hero build for Restoration.
Let’s delve deeper and further understand how to allocate our hero talents in both trees.
Hero Talents: Wildstalker

Starting off we have our primary Wildstalker loadout. This build is comprised of a variety of damage modifiers in Cat Form, and with our Forest Guardian PvP talent we are now incentivized to occasionally push directly on our opponents. This is so we can generate Combo Points, throw out bleeds, and stun our opponents with Maim.
With the new addition of our 2 piece tier set bonus, as well as having faster HoT ticks from Forest Guardian, Symbiotic Blooms will naturally proc more frequently than it used to be in 11.1.7.
Here are the talents listed in our Wildstalker tree that make up this build:
- Thriving Growth gives us access to both Bloodseeker Vines and Symbiotic Blooms, providing more ways to deliver healing or damage onto targets.
- Lethal Preservation makes combo point generation even easier, granting you one combo point after successfully dispelling an effect with Soothe or Remove Corruption.
- Implant gives us a way to apply Symbiotic Blooms directly on a target after using Swiftmend.
- Vigorous Creepers as a capstone node empowers the effectiveness of both Bloodseeker Vines and Symbiotic Blooms.



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Druid Class Talents
In the Druid Class talent tree, most of your talent choices will be mandatory when advancing onto each tier. Here are some of the noteworthy talents you will be using in The War Within.
- Cyclone will continue to be our main source of Crowd Control.
- Renewal provides a solid on-demand heal, and is not affected by dampening.
- Heart of the Wild adds some extra defensive bulk to our toolkit, while also reducing the cast time of Cyclone. This talent becomes even better for our Wildstalker tree in order to make use of our Combo Point spenders.
There will then be a few points which can be moved around depending on the composition that you are facing.
For our Keeper of the Grove build, you have the option of playing Rake, mainly for its stun effect while in Stealth, to which we recommend removing Lycara’s Inspiration in exchange for this talent.
Occasionally you may want to opt out of Feline Swiftness, Starlight Conduit, and Lycara’s Inspiration depending on the scenario in exchange for any of the talents listed below.
- Matted Fur, Ursine Vigor, or Perfectly-Honed Instincts for more tankiness, depending on your preference.
- Typhoon, which is prominent when placed in maps with high Z-axis elevation, primarily Blade’s Edge Arena, to knock players off platforms.
- Hibernate could provide some value in 2v2, or occasionally in 3v3 to sneak in some Crowd Control on other Druids in form, Hunter pets, or Shamans in Ghost Wolf.
- Innervate in combination with Symbiotic Relationship if you either expect heavy cleave damage in Solo Shuffle matchups, or if you expect the game to go deep into dampening in rated 3v3.
- Circle of the Heavens instead of Lycara’s Inspiration against Shadow Priests in order to guarantee kill a Psyfiend with one Starsurge.
Restoration Spec Talents
For our spec talents, most of these will be mandatory as you advance onto each tier. Some of the most noteworthy talents are:
- Grove Guardians and Incarnation: Tree of Life are the basic building blocks of how all of our builds work. Constantly utilizing Grove Guardians provides you more uptime on Incarnation, naturally increasing your overall healing.
- Wild Synthesis makes your next Nourish instant cast after your third successful Regrowth cast and even scales higher with Mastery.
- Photosynthesis incentivizes Resto Druids to constantly swap around Lifebloom depending on the circumstance. Most of the time you’ll be applying your Lifebloom to both DPS players for additional blooms, but can be convenient in certain cases to apply Lifebloom on yourself to benefit from faster HoT ticks, specifically during heavy Single Target healing.
As for our default loadout, these talents listed above are almost always set in stone for Solo Shuffle. However you can alternate out of Waking Dream for some additional talents depending on what bracket you’re queueing as or the matchup you’re against.
- Dreamstate is best against setup oriented compositions. This is best in situations where you want to reset a primary defensive cooldown such as Barkskin or Ancient of Lore before the enemy team has an opportunity to kill.
- Master Shapeshifter is best in rated 3v3 matchups, allowing you generate mana from a majority of your damaging abilities as well as Maim.
Restoration Druid PvP Talents
In the current meta, your default Restoration PvP talent loadout will typically include High Winds, Ancient of Lore, and Forest Guardian.
- Ancient of Lore is our improved version of Incarnation, while also negating any Crowd Control effect to yourself while active. However, it does have some downsides to it. First and foremost, you become dramatically slower while in this form, and to enter this form it requires you to cast. In order to combat the latter, you can use Nature’s Swiftness before casting Ancient of Lore to make it instant cast.
- Forest Guardian allows us to make more utility and offensive decisions without sacrificing out on our HoTs too heavily.
- High Winds has been drastically changed from how it used to be in Dragonflight, as it now increases the range of Cyclone instead of reducing the affected target’s healing and damage dealt. In combination with Astral Influence, it will be way less risky to land Cyclone.
For your last PvP talent slot, High Winds will be swapped around with additional PvP talents depending on your matchup and current composition played.
- Tireless Pursuit if you want more mobility, as this requires you to shift out of Travel Form or Cat Form in order to gain its movement speed increase.
- Disentanglement is typically selected when choosing Verdancy on the Restoration talent tree, and serves more of a purpose when playing with melee cleaves to increase their uptime on targets or against Frost Mages to reduce their snare effects.
- Early Spring doesn’t provide much value in arena, but is a very good option if you want additional Wild Growth healing for both Battleground Blitz and Rated BGs.
- Thorns has been changed to apply its effects on yourself after using Barkskin, and is best picked against double melee comps in 3v3, or in 2v2 when facing up against melee and healer mirrors. This can help reduce the sense of danger by deterring enemy players from attacking you.

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